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<title>dolphin/Source/Core/VideoBackends/D3D/D3DState.h, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>Add missing newlines at EOF</title>
<updated>2015-03-01T16:17:09+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-03-01T16:17:09+00:00</published>
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<entry>
<title>D3DState: Remove wireframe rasterizer support.</title>
<updated>2014-12-19T13:10:52+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-19T11:48:23+00:00</published>
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<entry>
<title>Merge pull request #1689 from kayru/d3d_efb_copy_fix</title>
<updated>2014-12-18T10:59:51+00:00</updated>
<author>
<name>shuffle2</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2014-12-18T10:59:51+00:00</published>
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D3D: Fixed D3D validation error during EFB to texture copy</content>
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D3D: Fixed D3D validation error during EFB to texture copy</pre>
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<entry>
<title>D3D: Moved setting texture by slot mask into StateManager</title>
<updated>2014-12-17T22:41:26+00:00</updated>
<author>
<name>Yuriy O'Donnell</name>
<email>yuriyo@gmail.com</email>
</author>
<published>2014-12-17T19:31:08+00:00</published>
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<title>D3DState: Set the pixel shader in m_current when linking dynamically.</title>
<updated>2014-12-13T21:09:34+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-13T21:09:34+00:00</published>
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<entry>
<title>D3DState: Always update the m_pending members in the setters.</title>
<updated>2014-12-13T20:51:18+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-13T20:51:18+00:00</published>
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<id>a2b43b21fe914fc5a58e50861f011ecf232a42bc</id>
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Fixes unintentional behaviour when a setter is called twice before the state is applied.
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Fixes unintentional behaviour when a setter is called twice before the state is applied.
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<entry>
<title>D3D: Fixed D3D validation error during EFB to texture copy</title>
<updated>2014-12-12T23:32:08+00:00</updated>
<author>
<name>Yuriy O'Donnell</name>
<email>yuriyo@gmail.com</email>
</author>
<published>2014-12-12T23:32:08+00:00</published>
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Texture was being bound as a render target while still being set as a shader resource.
D3D automatically unbinds the SRV in this case and generates a validation error.
The fix is to manually unbind SRV, render into it and then re-bind to old slots.
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Texture was being bound as a render target while still being set as a shader resource.
D3D automatically unbinds the SRV in this case and generates a validation error.
The fix is to manually unbind SRV, render into it and then re-bind to old slots.
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</entry>
<entry>
<title>D3D: Fixed StateManager member function name case</title>
<updated>2014-12-07T17:45:50+00:00</updated>
<author>
<name>Yuriy O'Donnell</name>
<email>yuriyo@gmail.com</email>
</author>
<published>2014-12-06T13:54:06+00:00</published>
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