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<title>dolphin/Source/Core/VideoBackends/D3D/D3DUtil.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB</title>
<updated>2015-12-19T14:31:58+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
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<published>2015-12-19T05:45:21+00:00</published>
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<entry>
<title>D3D: Implement Z pokes.</title>
<updated>2015-06-07T13:33:30+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-07T11:32:43+00:00</published>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>quiet some warnings which appear on vs2015.</title>
<updated>2015-03-16T02:28:47+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2015-03-16T02:28:47+00:00</published>
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quieted warnings include shadowed variable names and integer extensions.
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quieted warnings include shadowed variable names and integer extensions.
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<entry>
<title>D3D: delete unnecessary code.</title>
<updated>2015-01-26T18:58:32+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2015-01-26T18:58:32+00:00</published>
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<entry>
<title>PixelShaderCache: Support stereoscopic EFB format changes.</title>
<updated>2014-12-21T14:46:12+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-21T14:37:05+00:00</published>
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<entry>
<title>D3D: Set the geometry shader before every draw call.</title>
<updated>2014-12-17T23:36:50+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-17T02:05:23+00:00</published>
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And refactor the VertexManager draw call.
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And refactor the VertexManager draw call.
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<entry>
<title>TextureCache: Add stereoscopy support for EFB to texture copies.</title>
<updated>2014-12-14T12:28:47+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-11-29T20:31:30+00:00</published>
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<entry>
<title>D3DUtil: Use a geometry shader to clear all slices.</title>
<updated>2014-12-14T12:28:46+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-11-23T01:13:25+00:00</published>
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