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<title>dolphin/Source/Core/VideoBackends/D3D/D3DUtil.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Move most backend functionality to VideoCommon</title>
<updated>2019-02-19T06:57:54+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-02-15T01:59:50+00:00</published>
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</pre>
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</entry>
<entry>
<title>Remove old RasterFont classes</title>
<updated>2019-01-25T01:15:57+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-10-09T14:34:26+00:00</published>
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</entry>
<entry>
<title>D3D: Drop gamma parameter from util draw helper</title>
<updated>2018-05-02T11:58:56+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-05-02T11:58:56+00:00</published>
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No longer needed as we perform gamma correction during the XFB copy.
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No longer needed as we perform gamma correction during the XFB copy.
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</content>
</entry>
<entry>
<title>Reformat all the things!</title>
<updated>2018-04-12T19:28:39+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-04-12T12:18:04+00:00</published>
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</entry>
<entry>
<title>Assert: Remove unused parameter from DEBUG_ASSERT</title>
<updated>2018-03-16T17:01:11+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-03-16T16:57:36+00:00</published>
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This brings the macro in line with the regular ASSERT macro, which only has one
macro parameter.
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This brings the macro in line with the regular ASSERT macro, which only has one
macro parameter.
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</entry>
<entry>
<title>Assert: Uppercase assertion macros</title>
<updated>2018-03-15T02:03:12+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-03-15T00:34:35+00:00</published>
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Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
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Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
</pre>
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</content>
</entry>
<entry>
<title>D3D: Remove state stack from tracker, set explicitly instead</title>
<updated>2018-02-22T09:40:55+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-02-22T09:40:09+00:00</published>
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</entry>
<entry>
<title>Renderer: Handle resize events on-demand instead of polling</title>
<updated>2018-02-19T15:15:55+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-01-26T06:23:24+00:00</published>
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We now differentiate between a resize event and surface change/destroyed
event, reducing the overhead for resizes in the Vulkan backend. It is
also now now safe to change the surface multiple times if the video thread
is lagging behind.
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We now differentiate between a resize event and surface change/destroyed
event, reducing the overhead for resizes in the Vulkan backend. It is
also now now safe to change the surface multiple times if the video thread
is lagging behind.
</pre>
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</content>
</entry>
<entry>
<title>D3DUtil: Remove unused defines</title>
<updated>2017-11-19T17:14:18+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2017-11-19T17:14:18+00:00</published>
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<entry>
<title>D3DUtil: Make file-scope variables internally linked where applicable</title>
<updated>2017-11-19T17:12:39+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2017-11-12T17:30:12+00:00</published>
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All file scope variables are able to be made internally linked.

CD3DFont is essentially used as an extension to the utility interface, so
this is able to be made internal as well, removing a global from
external view.
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All file scope variables are able to be made internally linked.

CD3DFont is essentially used as an extension to the utility interface, so
this is able to be made internal as well, removing a global from
external view.
</pre>
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</entry>
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