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<title>dolphin/Source/Core/VideoBackends/D3D/FramebufferManager.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
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<published>2015-05-24T04:55:12+00:00</published>
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<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
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<published>2015-05-17T23:08:10+00:00</published>
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<title>Revert "D3D: Use a 32-bit floating point depth buffer."</title>
<updated>2015-05-16T20:16:31+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
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<published>2015-05-16T20:16:31+00:00</published>
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This reverts commit a224c604a37d712364cbb0a876ce12e0653855c2.
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This reverts commit a224c604a37d712364cbb0a876ce12e0653855c2.
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<entry>
<title>D3D: Use a 32-bit floating point depth buffer.</title>
<updated>2015-05-08T12:32:22+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-05-07T21:33:21+00:00</published>
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<title>D3D: Use the correct format when resolving the EFB depth texture.</title>
<updated>2015-02-21T10:50:19+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
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<published>2015-02-20T09:00:13+00:00</published>
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<title>FramebufferManagerBase: Remove obsolete parameters.</title>
<updated>2014-12-24T23:58:16+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
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<published>2014-12-24T23:58:16+00:00</published>
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<title>FramebufferManager: Return framebuffer target size in GetTargetSize().</title>
<updated>2014-12-24T23:57:52+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
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<published>2014-12-24T23:57:52+00:00</published>
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<entry>
<title>D3D: Support stereoscopic XFB blit to screen.</title>
<updated>2014-12-24T17:45:24+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
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<published>2014-12-20T17:20:49+00:00</published>
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<title>FramebufferManager: Copy all EFB layers to the XFB.</title>
<updated>2014-12-24T17:45:19+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
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<published>2014-12-20T16:55:27+00:00</published>
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<entry>
<title>FramebufferManagerBase: Only allocate one layer for Real XFB.</title>
<updated>2014-12-24T16:22:23+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-20T16:24:35+00:00</published>
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