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<title>dolphin/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoBackend: Get rid of a boolean global</title>
<updated>2016-01-02T23:03:28+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-02T20:01:12+00:00</published>
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Also gets rid of global headers
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Also gets rid of global headers
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<entry>
<title>VideoCommon: return code/uid from shader gens</title>
<updated>2015-11-03T13:40:23+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-11-03T02:47:05+00:00</published>
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rather than passing in non-const references
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rather than passing in non-const references
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<entry>
<title>Options: merge SCoreStartupParameter into SConfig</title>
<updated>2015-06-12T17:07:45+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-06-12T11:56:53+00:00</published>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</entry>
<entry>
<title>Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.</title>
<updated>2014-12-29T10:19:55+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-29T10:18:14+00:00</published>
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Shaders may be compiled before the FramebufferManager is initialized.
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Shaders may be compiled before the FramebufferManager is initialized.
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<entry>
<title>GeometryShaderCache: Cosmetics.</title>
<updated>2014-12-24T16:22:24+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-20T16:52:02+00:00</published>
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<entry>
<title>PixelShaderCache: Support stereoscopic EFB format changes.</title>
<updated>2014-12-21T14:46:12+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-21T14:37:05+00:00</published>
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<entry>
<title>VideoCommon: Make IsPassthrough() a function of the ShaderUid.</title>
<updated>2014-12-19T13:10:53+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-19T12:10:06+00:00</published>
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<entry>
<title>D3D: Use ROUND_UP macro for rounding buffer sizes.</title>
<updated>2014-12-17T23:37:15+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-17T08:37:29+00:00</published>
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