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<subtitle>GameCube and Wii emulator</subtitle>
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<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
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<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
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<updated>2015-05-25T11:22:31+00:00</updated>
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<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
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<title>GeometryShader: Disable the geometry shader stage if it is a pass-through shader.</title>
<updated>2014-12-17T23:36:48+00:00</updated>
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<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
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<published>2014-12-16T16:28:35+00:00</published>
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<title>GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy.</title>
<updated>2014-12-14T20:23:20+00:00</updated>
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<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
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<published>2014-12-14T18:41:16+00:00</published>
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<title>VideoCommon: Add a separate constants buffer for the geometry shader.</title>
<updated>2014-12-14T20:23:13+00:00</updated>
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<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
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<published>2014-12-14T20:23:13+00:00</published>
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<entry>
<title>Cosmetics</title>
<updated>2014-12-14T12:29:27+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-12T16:25:16+00:00</published>
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<title>TextureCache: Add stereoscopy support for EFB to texture copies.</title>
<updated>2014-12-14T12:28:47+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
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<published>2014-11-29T20:31:30+00:00</published>
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<entry>
<title>D3DUtil: Use a geometry shader to clear all slices.</title>
<updated>2014-12-14T12:28:46+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
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<published>2014-11-23T01:13:25+00:00</published>
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<entry>
<title>D3D: Add GeometryShaderCache.</title>
<updated>2014-12-14T12:28:41+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
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<published>2014-12-03T21:17:56+00:00</published>
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