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<title>dolphin/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>normalize common filenames in VideoBackends/D3D</title>
<updated>2021-01-27T22:29:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2020-09-15T12:50:34+00:00</published>
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</entry>
<entry>
<title>General: Convert PanicAlerts over to fmt equivalent</title>
<updated>2020-12-02T18:38:33+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-12-02T18:17:27+00:00</published>
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<id>139d4fc76e4ddf45179ca5ec5e42c52ef513ea4d</id>
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Converts lingering panic alert calls over to the fmt-capable ones.
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Converts lingering panic alert calls over to the fmt-capable ones.
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</entry>
<entry>
<title>D3D11: Use ComPtr smart pointer where possible</title>
<updated>2019-03-29T09:52:38+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-03-09T13:31:37+00:00</published>
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</entry>
<entry>
<title>D3D11: Use D3DCommon where appropriate</title>
<updated>2019-03-29T09:52:38+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-03-09T13:31:36+00:00</published>
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</content>
</entry>
<entry>
<title>Move most backend functionality to VideoCommon</title>
<updated>2019-02-19T06:57:54+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-02-15T01:59:50+00:00</published>
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</content>
</entry>
<entry>
<title>Reformat all the things!</title>
<updated>2018-04-12T19:28:39+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-04-12T12:18:04+00:00</published>
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</entry>
<entry>
<title>D3D: Make NativeVertexFormat thread safe</title>
<updated>2018-03-10T05:56:24+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-02-24T14:23:24+00:00</published>
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</entry>
<entry>
<title>VideoBackends: Add AbstractShader and AbstractPipeline classes</title>
<updated>2018-02-22T12:02:34+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-09-08T09:42:56+00:00</published>
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</entry>
<entry>
<title>D3D: Eliminate redundant ID3D11DeviceChild* casts</title>
<updated>2017-09-02T18:45:14+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2017-09-02T18:22:18+00:00</published>
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</entry>
<entry>
<title>NativeVertexFormat: Drop unused virtual method SetupVertexPointers</title>
<updated>2017-07-30T07:43:59+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-07-03T10:18:27+00:00</published>
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