<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>D3D11: Simplify MSAA depth texture resolving</title>
<updated>2016-03-25T14:00:39+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-02-18T09:50:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=63e4e076832c9bec2e41d6b7d72f9e92d5d1da56'/>
<id>63e4e076832c9bec2e41d6b7d72f9e92d5d1da56</id>
<content type='text'>
This also fixes EFB depth buffer copies when MSAA is enabled.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This also fixes EFB depth buffer copies when MSAA is enabled.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackend: Get rid of a boolean global</title>
<updated>2016-01-02T23:03:28+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-02T20:01:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=01f99a04a2af61d70fc2a5eed14b2a0bf3c05696'/>
<id>01f99a04a2af61d70fc2a5eed14b2a0bf3c05696</id>
<content type='text'>
Also gets rid of global headers
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Also gets rid of global headers
</pre>
</div>
</content>
</entry>
<entry>
<title>D3D: Fix compilation error on windows</title>
<updated>2015-12-28T05:50:01+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2015-12-28T05:50:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5cb047f449aaea34ac0e7987626a98bd0f4046d8'/>
<id>5cb047f449aaea34ac0e7987626a98bd0f4046d8</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #3295 from stenzek/d3d-xfb-msaa</title>
<updated>2015-12-28T00:13:42+00:00</updated>
<author>
<name>Markus Wick</name>
<email>degasus@users.noreply.github.com</email>
</author>
<published>2015-12-28T00:13:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=294bb753164b58eb0a1e9317eaf05ce3d5bb0209'/>
<id>294bb753164b58eb0a1e9317eaf05ce3d5bb0209</id>
<content type='text'>
D3D: Fix multiple issues relating to MSAA</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
D3D: Fix multiple issues relating to MSAA</pre>
</div>
</content>
</entry>
<entry>
<title>MSAA: Store samples in ini files.</title>
<updated>2015-12-15T08:41:01+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-12-12T12:00:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e26d9f7c35b0a84e6ae7181e0a6b9bf7568dea7b'/>
<id>e26d9f7c35b0a84e6ae7181e0a6b9bf7568dea7b</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is enabled, real XFB filtering</title>
<updated>2015-12-08T10:29:21+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2015-11-28T11:33:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=63264ac23f3b9cfaa725cf90d995497ba1601449'/>
<id>63264ac23f3b9cfaa725cf90d995497ba1601449</id>
<content type='text'>
Since ResolveSubresource cannot be used with depth textures (and throws an error with the debug layer enabled), use a shader which selects the minimum depth value from all samples.

Changes the sampler by XFBEncoder to use a linear filter, rather than point, to match GL behavior.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Since ResolveSubresource cannot be used with depth textures (and throws an error with the debug layer enabled), use a shader which selects the minimum depth value from all samples.

Changes the sampler by XFBEncoder to use a linear filter, rather than point, to match GL behavior.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: return code/uid from shader gens</title>
<updated>2015-11-03T13:40:23+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-11-03T02:47:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=71d1eb3c313535b5003884bb862635d4d2f8aae9'/>
<id>71d1eb3c313535b5003884bb862635d4d2f8aae9</id>
<content type='text'>
rather than passing in non-const references
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
rather than passing in non-const references
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: flush vertex manager if components change</title>
<updated>2015-11-01T21:39:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-11-01T21:39:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=983978ee66cc15c010b2af6703aab866f3a41dcf'/>
<id>983978ee66cc15c010b2af6703aab866f3a41dcf</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>ShaderCaches: remove unneeded typedefs</title>
<updated>2015-10-29T13:43:05+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-10-29T13:43:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=70666891312fb70862dc1a500795da958bcbba7d'/>
<id>70666891312fb70862dc1a500795da958bcbba7d</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "VideoCommon: Clamp integer conversions."</title>
<updated>2015-08-15T11:50:43+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-08-15T11:46:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b01ca1794a81435c215519ef42b5ffd056a54170'/>
<id>b01ca1794a81435c215519ef42b5ffd056a54170</id>
<content type='text'>
This reverts commit 0f2c72f0f844c219e168faa7de8dd515f8723fdc.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This reverts commit 0f2c72f0f844c219e168faa7de8dd515f8723fdc.
</pre>
</div>
</content>
</entry>
</feed>
