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<title>dolphin/Source/Core/VideoBackends/D3D/Render.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Anisotropic Filtering option is now correct in D3D</title>
<updated>2015-06-10T10:32:46+00:00</updated>
<author>
<name>Matthew Parlane</name>
<email>parlane@gmail.com</email>
</author>
<published>2015-06-10T09:38:04+00:00</published>
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Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
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Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
</pre>
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</content>
</entry>
<entry>
<title>D3D: Implement Z pokes.</title>
<updated>2015-06-07T13:33:30+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-07T11:32:43+00:00</published>
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<entry>
<title>D3D: Set the viewport to the full target size when doing EFB pokes.</title>
<updated>2015-06-07T11:32:00+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-07T11:32:00+00:00</published>
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</entry>
<entry>
<title>VideoBackends: Allow the viewport to use the full depth range.</title>
<updated>2015-06-06T01:37:46+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-05-24T09:57:02+00:00</published>
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</entry>
<entry>
<title>D3D: Invert initial depth buffer clear.</title>
<updated>2015-05-26T13:31:36+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-05-25T21:29:47+00:00</published>
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</entry>
<entry>
<title>D3D: Depth range inversion.</title>
<updated>2015-05-26T13:31:31+00:00</updated>
<author>
<name>galop1n</name>
<email>galopin@gmail.com</email>
</author>
<published>2015-05-24T12:44:25+00:00</published>
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Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit.
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Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit.
</pre>
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</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>OGL: Use floating point arithmetic to scale the depth value.</title>
<updated>2015-05-20T12:22:30+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-05-20T11:48:34+00:00</published>
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</entry>
<entry>
<title>VideoBackends: Clamp depth to uint24 range.</title>
<updated>2015-05-18T21:22:28+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-05-16T19:25:52+00:00</published>
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