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<title>dolphin/Source/Core/VideoBackends/D3D/Television.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Add support for hybrid XFB</title>
<updated>2017-11-18T01:47:56+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2017-05-29T22:02:09+00:00</published>
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<entry>
<title>ShaderGenCommon: Remove unnecessary includes</title>
<updated>2017-02-01T17:19:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2017-02-01T15:56:13+00:00</published>
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<entry>
<title>Reformat all the things. Have fun with merge conflicts.</title>
<updated>2016-06-24T08:43:46+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2016-06-24T08:43:46+00:00</published>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>Merge pull request #1752 from Buddybenj/clean-up</title>
<updated>2015-02-10T19:39:14+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2015-02-10T19:39:14+00:00</published>
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Clean Up</content>
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Clean Up</pre>
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</entry>
<entry>
<title>D3D: delete unnecessary code.</title>
<updated>2015-01-26T18:58:32+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2015-01-26T18:58:32+00:00</published>
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<entry>
<title>Clean Up</title>
<updated>2015-01-24T23:10:21+00:00</updated>
<author>
<name>Benjamin Przybocki</name>
<email>buddybenj@gmail.com</email>
</author>
<published>2014-12-21T18:06:08+00:00</published>
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<entry>
<title>D3D: Fixed StateManager member function name case</title>
<updated>2014-12-07T17:45:50+00:00</updated>
<author>
<name>Yuriy O'Donnell</name>
<email>yuriyo@gmail.com</email>
</author>
<published>2014-12-06T13:54:06+00:00</published>
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<entry>
<title>D3D: Implemented context state caching</title>
<updated>2014-12-07T17:17:19+00:00</updated>
<author>
<name>Yuriy O'Donnell</name>
<email>yuriyo@gmail.com</email>
</author>
<published>2014-10-29T00:19:09+00:00</published>
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<id>6e9226650d44fd79343f1fcfa30c7f04ee4cd01f</id>
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This avoids most of the redundant API calls.
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This avoids most of the redundant API calls.
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