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<title>dolphin/Source/Core/VideoBackends/D3D/Television.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>Merge pull request #1752 from Buddybenj/clean-up</title>
<updated>2015-02-10T19:39:14+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2015-02-10T19:39:14+00:00</published>
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Clean Up</content>
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Clean Up</pre>
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<entry>
<title>D3D: delete unnecessary code.</title>
<updated>2015-01-26T18:58:32+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2015-01-26T18:58:32+00:00</published>
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<entry>
<title>Clean Up</title>
<updated>2015-01-24T23:10:21+00:00</updated>
<author>
<name>Benjamin Przybocki</name>
<email>buddybenj@gmail.com</email>
</author>
<published>2014-12-21T18:06:08+00:00</published>
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<entry>
<title>D3D: Fixed StateManager member function name case</title>
<updated>2014-12-07T17:45:50+00:00</updated>
<author>
<name>Yuriy O'Donnell</name>
<email>yuriyo@gmail.com</email>
</author>
<published>2014-12-06T13:54:06+00:00</published>
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<entry>
<title>D3D: Implemented context state caching</title>
<updated>2014-12-07T17:17:19+00:00</updated>
<author>
<name>Yuriy O'Donnell</name>
<email>yuriyo@gmail.com</email>
</author>
<published>2014-10-29T00:19:09+00:00</published>
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This avoids most of the redundant API calls.
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This avoids most of the redundant API calls.
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</entry>
<entry>
<title>Fix XFB scaling in D3D</title>
<updated>2014-10-15T02:25:31+00:00</updated>
<author>
<name>slx7R4GDZM</name>
<email>slx7R4GDZM@hotmail.com</email>
</author>
<published>2014-10-15T02:21:36+00:00</published>
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<entry>
<title>D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader</title>
<updated>2014-07-07T23:32:03+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-07-07T23:28:12+00:00</published>
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With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.
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With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.
</pre>
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</content>
</entry>
<entry>
<title>clang-modernize -use-nullptr</title>
<updated>2014-03-09T20:14:26+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2014-03-09T20:14:26+00:00</published>
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<content type='text'>
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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