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<title>dolphin/Source/Core/VideoBackends/D3D/TextureEncoder.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>D3D: Drop redundant interface TextureEncoder</title>
<updated>2017-04-04T12:57:23+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-04-04T12:52:48+00:00</published>
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<entry>
<title>ShaderGenCommon: Remove unnecessary includes</title>
<updated>2017-02-01T17:19:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2017-02-01T15:56:13+00:00</published>
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<entry>
<title>TextureCache: Extract BP enum check to VideoCommon.</title>
<updated>2016-12-26T21:10:21+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-12-26T19:54:37+00:00</published>
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We have TOO many video backends.
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We have TOO many video backends.
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</entry>
<entry>
<title>Reformat all the things. Have fun with merge conflicts.</title>
<updated>2016-06-24T08:43:46+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2016-06-24T08:43:46+00:00</published>
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<entry>
<title>TextureCache: Split efb2ram from efb2tex</title>
<updated>2015-11-15T10:59:52+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-10-29T16:48:35+00:00</published>
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<entry>
<title>VideoCommon: rename TextureCache to TextureCacheBase</title>
<updated>2015-11-06T14:43:58+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-11-06T00:28:05+00:00</published>
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<entry>
<title>Move common EFB copy code into VideoCommon</title>
<updated>2015-09-06T09:16:51+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-09-04T14:45:29+00:00</published>
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<content type='text'>
Addded a few duplicated depth copy texture formats to the enum
in TextureDecoder.h. These texture formats were already implemented
in TextureCacheBase and the ogl/dx11 texture cache implementations.
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Addded a few duplicated depth copy texture formats to the enum
in TextureDecoder.h. These texture formats were already implemented
in TextureCacheBase and the ogl/dx11 texture cache implementations.
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</entry>
<entry>
<title>Cleanup and unify handling of efb copy stride.</title>
<updated>2015-09-05T11:37:24+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-08-31T14:41:16+00:00</published>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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