<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoBackends/D3D/VertexManager.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>VideoBackend: Get rid of a boolean global</title>
<updated>2016-01-02T23:03:28+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-02T20:01:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=01f99a04a2af61d70fc2a5eed14b2a0bf3c05696'/>
<id>01f99a04a2af61d70fc2a5eed14b2a0bf3c05696</id>
<content type='text'>
Also gets rid of global headers
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Also gets rid of global headers
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends: Simplify initialization and deinitialization of resources</title>
<updated>2015-12-21T03:40:37+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-21T02:49:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f2951828335654d0993ead998b3c547f903501dd'/>
<id>f2951828335654d0993ead998b3c547f903501dd</id>
<content type='text'>
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: flush vertex manager if components change</title>
<updated>2015-11-01T21:39:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-11-01T21:39:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=983978ee66cc15c010b2af6703aab866f3a41dcf'/>
<id>983978ee66cc15c010b2af6703aab866f3a41dcf</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=30ebb2459eb97ba544547183854775df8460b475'/>
<id>30ebb2459eb97ba544547183854775df8460b475</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cefcb0ace9d363b3679b4e93bcc9ec05f1e5f4f8'/>
<id>cefcb0ace9d363b3679b4e93bcc9ec05f1e5f4f8</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>D3D: remove unused variable</title>
<updated>2015-01-18T11:59:33+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-01-12T12:54:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=68d204e877042f60301f4b0092ff48b872b1d78c'/>
<id>68d204e877042f60301f4b0092ff48b872b1d78c</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>D3D: Set the geometry shader before every draw call.</title>
<updated>2014-12-17T23:36:50+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-17T02:05:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3d9dfad6a229f03948620b97f7e3b48e80784b3c'/>
<id>3d9dfad6a229f03948620b97f7e3b48e80784b3c</id>
<content type='text'>
And refactor the VertexManager draw call.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
And refactor the VertexManager draw call.
</pre>
</div>
</content>
</entry>
<entry>
<title>VertexManager: Disable culling for lines and points.</title>
<updated>2014-12-17T23:36:47+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-16T00:49:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2850c9a206fe69e569d3458f350045ca31a2ba97'/>
<id>2850c9a206fe69e569d3458f350045ca31a2ba97</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: Merge PointGeometryShader into GeometryShaderGen.</title>
<updated>2014-12-15T21:47:43+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-15T21:29:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8ae738ff3076aa2b4cec254f3d5dcfe2fea95d88'/>
<id>8ae738ff3076aa2b4cec254f3d5dcfe2fea95d88</id>
<content type='text'>
This adds point-width emulation support to OpenGL.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This adds point-width emulation support to OpenGL.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: Merge LineGeometryShader into GeometryShaderGen.</title>
<updated>2014-12-15T21:47:42+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-15T21:12:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=55e60a9c2242713a93621ca1b618930e5c61aef0'/>
<id>55e60a9c2242713a93621ca1b618930e5c61aef0</id>
<content type='text'>
This adds line-width emulation support to OpenGL.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This adds line-width emulation support to OpenGL.
</pre>
</div>
</content>
</entry>
</feed>
