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<title>dolphin/Source/Core/VideoBackends/D3D/VertexManager.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>D3D: remove unused variable</title>
<updated>2015-01-18T11:59:33+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-01-12T12:54:48+00:00</published>
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<entry>
<title>D3D: Set the geometry shader before every draw call.</title>
<updated>2014-12-17T23:36:50+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-17T02:05:23+00:00</published>
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And refactor the VertexManager draw call.
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And refactor the VertexManager draw call.
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<entry>
<title>VertexManager: Disable culling for lines and points.</title>
<updated>2014-12-17T23:36:47+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-16T00:49:29+00:00</published>
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<entry>
<title>VideoCommon: Merge PointGeometryShader into GeometryShaderGen.</title>
<updated>2014-12-15T21:47:43+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-15T21:29:56+00:00</published>
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<id>8ae738ff3076aa2b4cec254f3d5dcfe2fea95d88</id>
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This adds point-width emulation support to OpenGL.
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This adds point-width emulation support to OpenGL.
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<entry>
<title>VideoCommon: Merge LineGeometryShader into GeometryShaderGen.</title>
<updated>2014-12-15T21:47:42+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-15T21:12:17+00:00</published>
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<id>55e60a9c2242713a93621ca1b618930e5c61aef0</id>
<content type='text'>
This adds line-width emulation support to OpenGL.
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This adds line-width emulation support to OpenGL.
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</entry>
<entry>
<title>GeometryShaderGen: Support multiple primitive types.</title>
<updated>2014-12-15T21:47:41+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-14T21:27:09+00:00</published>
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And make more stereoscopy code optional.
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And make more stereoscopy code optional.
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<entry>
<title>GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy.</title>
<updated>2014-12-14T20:23:20+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-14T18:41:16+00:00</published>
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</entry>
<entry>
<title>VideoCommon: Add a separate constants buffer for the geometry shader.</title>
<updated>2014-12-14T20:23:13+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-14T20:23:13+00:00</published>
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