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<title>dolphin/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>D3D: Use ROUND_UP macro for rounding buffer sizes.</title>
<updated>2014-12-17T23:37:15+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-17T08:37:29+00:00</published>
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<entry>
<title>Cosmetics</title>
<updated>2014-12-14T12:29:27+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-12T16:25:16+00:00</published>
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</entry>
<entry>
<title>D3D: Add SBS/TAB output support.</title>
<updated>2014-12-14T12:28:42+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-11-03T12:10:41+00:00</published>
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</entry>
<entry>
<title>More formatting and consistency fixes</title>
<updated>2014-11-24T22:16:59+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>Stevoisiak@gmail.com</email>
</author>
<published>2014-11-14T19:46:49+00:00</published>
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<entry>
<title>D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader</title>
<updated>2014-07-07T23:32:03+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-07-07T23:28:12+00:00</published>
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<id>a523a6d1bfabddbd2030dda1aebf28ddb28b5f26</id>
<content type='text'>
With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.
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With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.
</pre>
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</content>
</entry>
<entry>
<title>Kill off replaceable usages of s[n]printf.</title>
<updated>2014-06-18T23:53:38+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-06-03T05:08:54+00:00</published>
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<entry>
<title>Kill off some usages of c_str.</title>
<updated>2014-03-14T17:51:23+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-03-12T19:33:41+00:00</published>
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<id>a82675b7d581421fa80d5d5c53253cf1d5c1a26d</id>
<content type='text'>
Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
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Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
</pre>
</div>
</content>
</entry>
<entry>
<title>clang-modernize -use-nullptr</title>
<updated>2014-03-09T20:14:26+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2014-03-09T20:14:26+00:00</published>
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<id>d802d392811be44d34ae9cd23f616db93e54c50f</id>
<content type='text'>
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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