<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoBackends/D3D/main.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Rename Direct3D to Direct3D 11</title>
<updated>2016-02-17T03:43:21+00:00</updated>
<author>
<name>Chris Burgener</name>
<email>christhecoolist@gmail.com</email>
</author>
<published>2016-02-17T03:43:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6fe3a3004de3d7354e91e0313af2ac5d656018e4'/>
<id>6fe3a3004de3d7354e91e0313af2ac5d656018e4</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>OpcodeDecoder: Add namespace</title>
<updated>2016-01-24T06:31:36+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-24T06:29:44+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Fifo: Create a "Fifo" namespace.</title>
<updated>2016-01-12T22:28:26+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-01-12T21:44:58+00:00</published>
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<id>5f244abf2833db9d3a7d93a0632b56c4bf55e5e7</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoConfig: Use "GFX.ini" for both D3D and OGL.</title>
<updated>2016-01-06T20:43:11+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-12-19T10:00:05+00:00</published>
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<id>ad1f7576ade16e5ab6d3d914812bff38d956606e</id>
<content type='text'>
They share the same format, so there is no need to separate their configs.
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<pre>
They share the same format, so there is no need to separate their configs.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackend: Get rid of a boolean global</title>
<updated>2016-01-02T23:03:28+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-02T20:01:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=01f99a04a2af61d70fc2a5eed14b2a0bf3c05696'/>
<id>01f99a04a2af61d70fc2a5eed14b2a0bf3c05696</id>
<content type='text'>
Also gets rid of global headers
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<pre>
Also gets rid of global headers
</pre>
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</content>
</entry>
<entry>
<title>Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"</title>
<updated>2015-12-22T23:35:19+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-12-22T23:35:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8bda12bcfdb20324cd5a764ea814b176b36a4687'/>
<id>8bda12bcfdb20324cd5a764ea814b176b36a4687</id>
<content type='text'>
This reverts commit 81414b4fa2edadf0b2a2bb0bd4df61dd59165eec, reversing
changes made to b926061f641692ae31bacbeba304f5941db7d3bc.

Conflicts:
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/VideoCommon/VideoConfig.cpp
	Source/Core/VideoCommon/VideoConfig.h
</content>
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<pre>
This reverts commit 81414b4fa2edadf0b2a2bb0bd4df61dd59165eec, reversing
changes made to b926061f641692ae31bacbeba304f5941db7d3bc.

Conflicts:
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/VideoCommon/VideoConfig.cpp
	Source/Core/VideoCommon/VideoConfig.h
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends: Simplify initialization and deinitialization of resources</title>
<updated>2015-12-21T03:40:37+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-21T02:49:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f2951828335654d0993ead998b3c547f903501dd'/>
<id>f2951828335654d0993ead998b3c547f903501dd</id>
<content type='text'>
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
</content>
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<pre>
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
</pre>
</div>
</content>
</entry>
<entry>
<title>Set g_vertex_manager to nullptr on DX11 backend shutdown.. OGL backend already does this</title>
<updated>2015-12-21T01:02:36+00:00</updated>
<author>
<name>hdcmeta</name>
<email>hdcmeta@gmail.com</email>
</author>
<published>2015-12-21T00:34:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=50b9ab454131cd9e8218e96f6c29a49d8193dc1d'/>
<id>50b9ab454131cd9e8218e96f6c29a49d8193dc1d</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #3076 from void-ghost/stereo3d_presets</title>
<updated>2015-10-04T01:10:23+00:00</updated>
<author>
<name>shuffle2</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2015-10-04T01:10:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=81414b4fa2edadf0b2a2bb0bd4df61dd59165eec'/>
<id>81414b4fa2edadf0b2a2bb0bd4df61dd59165eec</id>
<content type='text'>
Stereo3d presets</content>
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<pre>
Stereo3d presets</pre>
</div>
</content>
</entry>
<entry>
<title>Improved D3D and OGL AA option UI</title>
<updated>2015-09-25T16:05:18+00:00</updated>
<author>
<name>Anthony Serna</name>
<email>aserna3@gmail.com</email>
</author>
<published>2015-09-15T01:49:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=df189c3ea3aa7d17a5a69ecd8497a64c6aefec43'/>
<id>df189c3ea3aa7d17a5a69ecd8497a64c6aefec43</id>
<content type='text'>
Removed Quality Levels from D3D AA options

Dropdown text now shows whether you're applying MSAA or SSAA

Added a description for SSAA

Moved SSAA checkbox

Cleaned up AA in backends slightly. Supported modes is now a list of ints.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Removed Quality Levels from D3D AA options

Dropdown text now shows whether you're applying MSAA or SSAA

Added a description for SSAA

Moved SSAA checkbox

Cleaned up AA in backends slightly. Supported modes is now a list of ints.
</pre>
</div>
</content>
</entry>
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