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<title>dolphin/Source/Core/VideoBackends/D3D12/D3DQueuedCommandList.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>D3D12: Implement perf query support</title>
<updated>2016-05-08T13:18:57+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-03-06T11:34:41+00:00</published>
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</entry>
<entry>
<title>D3D12: Remove D3D11 header references</title>
<updated>2016-05-08T13:18:56+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-03-06T09:36:40+00:00</published>
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</entry>
<entry>
<title>Updated D3D12 to build on the newer windows 10 sdk.</title>
<updated>2016-03-26T05:11:49+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2016-02-19T03:21:53+00:00</published>
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</entry>
<entry>
<title>D3D12: Cleanup/refactoring of teardown process</title>
<updated>2016-02-28T07:18:42+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-02-17T04:57:57+00:00</published>
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</entry>
<entry>
<title>D3D12: Use std::thread for worker thread</title>
<updated>2016-02-28T07:18:41+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-02-17T04:25:42+00:00</published>
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<id>759b77474da123d36946a742da929561eac63baf</id>
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Using CreateThread can create issues if any CRT calls are made, as
thread-specific data may not be initialized. Additionally, TerminateThread
is not a good idea for similar reasons, and may not free CRT resources.
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Using CreateThread can create issues if any CRT calls are made, as
thread-specific data may not be initialized. Additionally, TerminateThread
is not a good idea for similar reasons, and may not free CRT resources.
</pre>
</div>
</content>
</entry>
<entry>
<title>D3D12: Initial commit for D3D12 backend implementation.</title>
<updated>2016-02-15T17:48:25+00:00</updated>
<author>
<name>hdcmeta</name>
<email>hdcmeta@gmail.com</email>
</author>
<published>2016-01-08T03:40:35+00:00</published>
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