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<title>dolphin/Source/Core/VideoBackends/D3D12/D3DUtil.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>D3D12: Implement XFB encoding/decoding (support Real XFB)</title>
<updated>2016-05-08T13:18:51+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-03-06T08:48:35+00:00</published>
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<entry>
<title>D3D12: Refactoring and cleanups</title>
<updated>2016-05-08T02:08:25+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-03-05T12:38:14+00:00</published>
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Moves render target restoring to RestoreAPIState, this also means no need
to manually restore after allocating in a buffer that caused execution,
because the manager restores it for us.

Remove a method that wasn't used from D3DUtil.cpp, and fixes a few errors
in EFB poke drawing.
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Moves render target restoring to RestoreAPIState, this also means no need
to manually restore after allocating in a buffer that caused execution,
because the manager restores it for us.

Remove a method that wasn't used from D3DUtil.cpp, and fixes a few errors
in EFB poke drawing.
</pre>
</div>
</content>
</entry>
<entry>
<title>D3D12: Use signed ints for viewport origin</title>
<updated>2016-05-08T02:08:25+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-03-05T10:12:23+00:00</published>
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Fixes black screen when crop is enabled.
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Fixes black screen when crop is enabled.
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</entry>
<entry>
<title>D3D12: Add helper method for setting both viewport and scissor rect</title>
<updated>2016-02-28T07:18:46+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-02-23T12:18:41+00:00</published>
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Simplfies making changes, as well as keeping the two in sync.
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Simplfies making changes, as well as keeping the two in sync.
</pre>
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</content>
</entry>
<entry>
<title>D3D12: Implement non-blocking EFB access when EFB has not been modified</title>
<updated>2016-02-28T07:18:43+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-02-21T07:18:02+00:00</published>
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<entry>
<title>D3D12: Simplify and fix MSAA EFB depth copy path</title>
<updated>2016-02-28T07:18:43+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-02-21T06:55:43+00:00</published>
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</entry>
<entry>
<title>D3D12: Use stream buffer for CD3DFont</title>
<updated>2016-02-28T07:18:40+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-02-17T04:20:15+00:00</published>
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</entry>
<entry>
<title>D3D12: Get rid of safe deletion macros</title>
<updated>2016-02-16T07:09:06+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-02-16T06:21:22+00:00</published>
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Anything these macros provided can be obsoleted by using
the correct standard library types.
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Anything these macros provided can be obsoleted by using
the correct standard library types.
</pre>
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</content>
</entry>
<entry>
<title>D3DStreamBuffer: Use size_t within the class interface</title>
<updated>2016-02-16T07:08:52+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-02-16T05:39:04+00:00</published>
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A few StreamBuffer instances take arguments that are actually size_t,
and this will cause truncation warnings during argument forwarding
with make_unique.
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A few StreamBuffer instances take arguments that are actually size_t,
and this will cause truncation warnings during argument forwarding
with make_unique.
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</div>
</content>
</entry>
<entry>
<title>D3D12: Initial commit for D3D12 backend implementation.</title>
<updated>2016-02-15T17:48:25+00:00</updated>
<author>
<name>hdcmeta</name>
<email>hdcmeta@gmail.com</email>
</author>
<published>2016-01-08T03:40:35+00:00</published>
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