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<title>dolphin/Source/Core/VideoBackends/D3D12/Render.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Remove D3D12</title>
<updated>2017-05-19T00:01:12+00:00</updated>
<author>
<name>Helios747</name>
<email>aserna3@gmail.com</email>
</author>
<published>2016-11-05T04:57:33+00:00</published>
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<entry>
<title>VideoCommon: Drop SetDitherMode()</title>
<updated>2017-04-18T11:55:22+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-04-18T11:42:14+00:00</published>
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It was a no-op on all backends apart from GL anyhow.
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It was a no-op on all backends apart from GL anyhow.
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<entry>
<title>RenderBase: Return a tuple from ConvertStereoRectangle instead of using out parameters</title>
<updated>2017-04-09T19:11:59+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2017-04-09T19:05:24+00:00</published>
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<entry>
<title>Merge pull request #4935 from Armada651/depth-range-fix</title>
<updated>2017-03-10T17:05:52+00:00</updated>
<author>
<name>Markus Wick</name>
<email>degasus@users.noreply.github.com</email>
</author>
<published>2017-03-10T17:05:52+00:00</published>
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VideoBackends: Set the maximum range when the depth range is oversized.</content>
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VideoBackends: Set the maximum range when the depth range is oversized.</pre>
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<entry>
<title>VideoBackends: Move max texture size to VideoConfig</title>
<updated>2017-03-09T14:04:13+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-03-09T14:01:23+00:00</published>
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This stops the virtual method call from within the Renderer constructor.

The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
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This stops the virtual method call from within the Renderer constructor.

The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
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<entry>
<title>VideoCommon: Move last EFB scale handling to CalculateTargetSize</title>
<updated>2017-03-04T06:53:07+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-03-04T06:42:27+00:00</published>
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<entry>
<title>VideoCommon: Rename Renderer s_ prefixes to m_</title>
<updated>2017-03-04T06:42:21+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-03-04T06:42:21+00:00</published>
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<entry>
<title>VideoCommon: Move some common initialization logic to RenderBase</title>
<updated>2017-03-04T06:42:16+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-03-04T06:40:08+00:00</published>
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<entry>
<title>VideoCommon: Eliminate static state in Renderer</title>
<updated>2017-03-04T06:39:50+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-03-04T06:39:50+00:00</published>
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<entry>
<title>VideoBackends: Use vertex shader depth range if ztexture is used.</title>
<updated>2017-02-26T10:34:48+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2017-02-24T14:16:28+00:00</published>
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