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<title>dolphin/Source/Core/VideoBackends/D3D12/TextureCache.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>D3D12: Specify read/write ranges when calling Map/Unmap</title>
<updated>2016-05-08T13:18:59+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-03-15T12:26:01+00:00</published>
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<entry>
<title>D3D12: Fix invalid CopyTextureRegion call in CopyRectangleFromTexture</title>
<updated>2016-05-08T13:18:58+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-03-15T11:53:09+00:00</published>
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This was occuring when the source texture was larger than the destination
texture, but the source rect was &lt;= dest rect, so the copy is valid.
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This was occuring when the source texture was larger than the destination
texture, but the source rect was &lt;= dest rect, so the copy is valid.
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</entry>
<entry>
<title>D3D12: Remove D3D11 header references</title>
<updated>2016-05-08T13:18:56+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-03-06T09:36:40+00:00</published>
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<entry>
<title>D3D12: Refactoring and cleanups</title>
<updated>2016-05-08T02:08:25+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-03-05T12:38:14+00:00</published>
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Moves render target restoring to RestoreAPIState, this also means no need
to manually restore after allocating in a buffer that caused execution,
because the manager restores it for us.

Remove a method that wasn't used from D3DUtil.cpp, and fixes a few errors
in EFB poke drawing.
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Moves render target restoring to RestoreAPIState, this also means no need
to manually restore after allocating in a buffer that caused execution,
because the manager restores it for us.

Remove a method that wasn't used from D3DUtil.cpp, and fixes a few errors
in EFB poke drawing.
</pre>
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</content>
</entry>
<entry>
<title>D3D12: Use helper method for binding EFB render targets</title>
<updated>2016-05-08T02:08:25+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-03-05T10:22:08+00:00</published>
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<entry>
<title>Minor fixes to the partial updates code</title>
<updated>2016-03-16T21:24:11+00:00</updated>
<author>
<name>mimimi085181</name>
<email>mimimi085181@gmail.com</email>
</author>
<published>2016-03-16T21:03:24+00:00</published>
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- remove an outdated comment about the efb to ram and scaled efb restriction
- when upscaling efb copies, mark the new texture as efb copy
- dx12 fixes for the src box, especially the number of layers for 3D
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- remove an outdated comment about the efb to ram and scaled efb restriction
- when upscaling efb copies, mark the new texture as efb copy
- dx12 fixes for the src box, especially the number of layers for 3D
</pre>
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</content>
</entry>
<entry>
<title>D3D11: Fix texture dumping, for both single and multi-mip textures</title>
<updated>2016-02-28T07:24:47+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-02-24T12:53:24+00:00</published>
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<entry>
<title>D3D12: Fixed issue where EFB copies could end up corrupted after reset</title>
<updated>2016-02-28T07:24:46+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-02-23T14:31:14+00:00</published>
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Also prevents previously-released textures from ending up in a descriptor
table.
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Also prevents previously-released textures from ending up in a descriptor
table.
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</entry>
<entry>
<title>D3D12: Add helper method for setting both viewport and scissor rect</title>
<updated>2016-02-28T07:18:46+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-02-23T12:18:41+00:00</published>
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Simplfies making changes, as well as keeping the two in sync.
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Simplfies making changes, as well as keeping the two in sync.
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</entry>
<entry>
<title>D3D12: Get rid of safe deletion macros</title>
<updated>2016-02-16T07:09:06+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-02-16T06:21:22+00:00</published>
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Anything these macros provided can be obsoleted by using
the correct standard library types.
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Anything these macros provided can be obsoleted by using
the correct standard library types.
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