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<title>dolphin/Source/Core/VideoBackends/D3D12/TextureEncoder.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>D3D: Drop redundant interface TextureEncoder</title>
<updated>2017-04-04T12:57:23+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-04-04T12:52:48+00:00</published>
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<id>97dc773a3eecba886f9a99a6aa2bb460cf73ef20</id>
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<pre>
</pre>
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</entry>
<entry>
<title>ShaderGenCommon: Remove unnecessary includes</title>
<updated>2017-02-01T17:19:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2017-02-01T15:56:13+00:00</published>
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<id>468f623d2744ad47009b655c2720e82b302ea102</id>
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</entry>
<entry>
<title>TextureCache: Extract BP enum check to VideoCommon.</title>
<updated>2016-12-26T21:10:21+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-12-26T19:54:37+00:00</published>
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We have TOO many video backends.
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<pre>
We have TOO many video backends.
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</content>
</entry>
<entry>
<title>Reformat all the things. Have fun with merge conflicts.</title>
<updated>2016-06-24T08:43:46+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2016-06-24T08:43:46+00:00</published>
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</entry>
<entry>
<title>D3D12: Initial commit for D3D12 backend implementation.</title>
<updated>2016-02-15T17:48:25+00:00</updated>
<author>
<name>hdcmeta</name>
<email>hdcmeta@gmail.com</email>
</author>
<published>2016-01-08T03:40:35+00:00</published>
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