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<title>dolphin/Source/Core/VideoBackends/D3D12/VertexManager.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>normalize common filenames in VideoBackends/D3D12</title>
<updated>2021-01-27T22:29:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2020-09-15T13:01:29+00:00</published>
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</entry>
<entry>
<title>General: Convert PanicAlerts over to fmt equivalent</title>
<updated>2020-12-02T18:38:33+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-12-02T18:17:27+00:00</published>
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<id>139d4fc76e4ddf45179ca5ec5e42c52ef513ea4d</id>
<content type='text'>
Converts lingering panic alert calls over to the fmt-capable ones.
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Converts lingering panic alert calls over to the fmt-capable ones.
</pre>
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</content>
</entry>
<entry>
<title>D3D12: Migrate logging over to fmt</title>
<updated>2020-11-09T07:59:51+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-11-09T07:59:48+00:00</published>
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<id>d7834bd6b4966be32c44aaf5563c3a1cd0367dc3</id>
<content type='text'>
Migrates the logging over to the fmt-capable logger.
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Migrates the logging over to the fmt-capable logger.
</pre>
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</content>
</entry>
<entry>
<title>use constexpr for some compile-time expressions</title>
<updated>2020-08-23T20:57:05+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2020-08-18T00:30:49+00:00</published>
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<pre>
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</entry>
<entry>
<title>D3D12: Call VertexManagerBase initialize</title>
<updated>2019-12-09T09:16:04+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-12-09T09:16:04+00:00</published>
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<id>07c43b192f9a084d2e8281ea2f80e82f3f811b64</id>
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<pre>
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</entry>
<entry>
<title>VideoCommon/IndexGenerator: Eliminate static state</title>
<updated>2019-12-05T15:49:32+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-12-05T15:01:33+00:00</published>
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<id>10f76746515a9a7bd8122f40c33b65813aa17b38</id>
<content type='text'>
Now that we've extracted all of the stateless functions that can be
hidden, it's time to make the index generator a regular class with
active data members.

This can just be a member that sits within the vertex manager base
class. By deglobalizing the state of the index generator we also get rid
of the wonky dual-initializing that was going on within the OpenGL
backend.

Since the renderer is always initialized before the vertex manager, we
now only call Init() once throughout the execution lifecycle.
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<pre>
Now that we've extracted all of the stateless functions that can be
hidden, it's time to make the index generator a regular class with
active data members.

This can just be a member that sits within the vertex manager base
class. By deglobalizing the state of the index generator we also get rid
of the wonky dual-initializing that was going on within the OpenGL
backend.

Since the renderer is always initialized before the vertex manager, we
now only call Init() once throughout the execution lifecycle.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon/Statistics: Rename stats global to g_stats</title>
<updated>2019-07-11T03:34:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-07-11T03:34:50+00:00</published>
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<id>d4337eebdeb999df380394cdd20d054f5e9fe375</id>
<content type='text'>
Makes the global variable follow our convention of prefixing g_ on
global variables to make it obvious in surrounding code that it's not a
local variable.
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<pre>
Makes the global variable follow our convention of prefixing g_ on
global variables to make it obvious in surrounding code that it's not a
local variable.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon/Statistics: Normalize statistic variable names</title>
<updated>2019-07-11T03:19:10+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-07-11T03:11:14+00:00</published>
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<id>a99c7d01e1b043df9c09a3047bf0442f88ad94d3</id>
<content type='text'>
Normalizes all variables related to statistics so that they follow our
coding style.

These are relatively low traffic areas, so this modification isn't too
noisy.
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<pre>
Normalizes all variables related to statistics so that they follow our
coding style.

These are relatively low traffic areas, so this modification isn't too
noisy.
</pre>
</div>
</content>
</entry>
<entry>
<title>Implement D3D12 backend</title>
<updated>2019-04-01T01:24:55+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-03-28T10:35:46+00:00</published>
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<id>113bd60fe77279b34cca5b615525b038e26f9393</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Remove D3D12</title>
<updated>2017-05-19T00:01:12+00:00</updated>
<author>
<name>Helios747</name>
<email>aserna3@gmail.com</email>
</author>
<published>2016-11-05T04:57:33+00:00</published>
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<id>a465c483f3ec10c1c77591953d1606f3cdbe9c61</id>
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<pre>
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</entry>
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