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<title>dolphin/Source/Core/VideoBackends/D3D12/VideoBackend.h, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: Pass WindowSystemInfo to InitBackendInfo</title>
<updated>2023-06-09T05:07:39+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-03-26T00:16:53+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
<entry>
<title>Make default graphics backend not show up as empty</title>
<updated>2020-09-06T10:56:45+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-09-06T10:56:45+00:00</published>
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Fixes https://bugs.dolphin-emu.org/issues/12245.

I considered making a change to DolphinQt instead of
the core, but then additional effort would've been
required to add the same fix to the Android GUI once
we start using the new config system there.
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Fixes https://bugs.dolphin-emu.org/issues/12245.

I considered making a change to DolphinQt instead of
the core, but then additional effort would've been
required to add the same fix to the Android GUI once
we start using the new config system there.
</pre>
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</content>
</entry>
<entry>
<title>Reformat repo to clang-format 7.0 rules</title>
<updated>2019-05-06T18:48:04+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2019-05-05T23:48:12+00:00</published>
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</entry>
<entry>
<title>Implement D3D12 backend</title>
<updated>2019-04-01T01:24:55+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-03-28T10:35:46+00:00</published>
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</entry>
<entry>
<title>Remove D3D12</title>
<updated>2017-05-19T00:01:12+00:00</updated>
<author>
<name>Helios747</name>
<email>aserna3@gmail.com</email>
</author>
<published>2016-11-05T04:57:33+00:00</published>
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</entry>
<entry>
<title>VideoCommon: Drop GetConfigName.</title>
<updated>2016-06-26T10:34:59+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-06-26T06:06:23+00:00</published>
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<id>d79aeaa1e9b224b3bb147c605fb8ffd6e2bfc890</id>
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We're past 5.0 now, so there is no need to look for old inis.
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We're past 5.0 now, so there is no need to look for old inis.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends: Merge ShowConfig functions.</title>
<updated>2016-06-26T10:34:59+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-01-13T20:38:11+00:00</published>
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</entry>
<entry>
<title>VideoBackends: Merge Initialize and Shutdown functions.</title>
<updated>2016-06-26T10:34:59+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-01-13T20:14:20+00:00</published>
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</entry>
<entry>
<title>Reformat all the things. Have fun with merge conflicts.</title>
<updated>2016-06-24T08:43:46+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2016-06-24T08:43:46+00:00</published>
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