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<title>dolphin/Source/Core/VideoBackends/D3D, branch release-prep-2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Misc: fix compiler warning: implicit declaration of function</title>
<updated>2026-02-07T23:37:29+00:00</updated>
<author>
<name>oltolm</name>
<email>oleg.tolmatcev@gmail.com</email>
</author>
<published>2026-02-04T21:22:16+00:00</published>
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<entry>
<title>DX, OGL: fix assert</title>
<updated>2026-01-24T19:38:05+00:00</updated>
<author>
<name>oltolm</name>
<email>oleg.tolmatcev@gmail.com</email>
</author>
<published>2026-01-24T15:26:36+00:00</published>
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<entry>
<title>AudioCommon / VideoBackends / WinUpdater - cleanup WRL code</title>
<updated>2025-11-22T00:23:39+00:00</updated>
<author>
<name>oltolm</name>
<email>oleg.tolmatcev@gmail.com</email>
</author>
<published>2025-11-19T22:17:31+00:00</published>
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<entry>
<title>Merge pull request #13975 from iwubcode/shader_includes</title>
<updated>2025-11-02T18:17:28+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2025-11-02T18:17:28+00:00</published>
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VideoBackends / VideoCommon: add support for specifying include files in shader code</content>
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VideoBackends / VideoCommon: add support for specifying include files in shader code</pre>
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<entry>
<title>VideoBackends / VideoCommon: add support for specifying include files in shader code</title>
<updated>2025-10-27T03:47:23+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-09-27T05:24:05+00:00</published>
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<entry>
<title>VideoBackend: Rename GetName to GetConfigName</title>
<updated>2025-10-14T00:38:20+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2025-09-23T21:42:59+00:00</published>
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Make the function name more explicit and a better match for
GetDisplayName.

Change NAME to CONFIG_NAME while I'm at it.
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Make the function name more explicit and a better match for
GetDisplayName.

Change NAME to CONFIG_NAME while I'm at it.
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</content>
</entry>
<entry>
<title>VideoBackends / VideoCommon: rename member variables in RenderState to be consistent</title>
<updated>2025-08-23T18:50:22+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-08-23T18:35:05+00:00</published>
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<entry>
<title>VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well</title>
<updated>2025-08-17T23:55:40+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-08-16T20:07:24+00:00</published>
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<entry>
<title>Fix bugs related to AbstractStagingTextures that perform an Upload (write to existing texture).  This code path had probably never been used before.</title>
<updated>2025-08-13T06:43:55+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2025-08-13T04:32:31+00:00</published>
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<entry>
<title>Merge pull request #13522 from tygyh/Enforce-overriding-destructor-style-Core&amp;UnitTests</title>
<updated>2025-06-07T22:55:14+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-06-07T22:55:14+00:00</published>
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<id>65f3ba70f5a88a25eeb7fef143b8e46093e30a7a</id>
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Core &amp; UnitTests: Make overriding explicit and remove redundant virtual specifiers on overriding destructors</content>
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Core &amp; UnitTests: Make overriding explicit and remove redundant virtual specifiers on overriding destructors</pre>
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