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<title>dolphin/Source/Core/VideoBackends/D3D, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>D3D: Cosmetics.</title>
<updated>2015-06-24T21:16:53+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-24T21:16:53+00:00</published>
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<id>dbfdbf7dbdbb2740f55d37b4514700c27ee8894b</id>
<content type='text'>
Merge two cases which should've already been merged.
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<pre>
Merge two cases which should've already been merged.
</pre>
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</content>
</entry>
<entry>
<title>Fix aniso filtering on d3d to not set aniso filter when using 1x</title>
<updated>2015-06-19T08:55:32+00:00</updated>
<author>
<name>Matthew Parlane</name>
<email>parlane@gmail.com</email>
</author>
<published>2015-06-19T08:55:32+00:00</published>
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</entry>
<entry>
<title>Anisotropic Filtering option is now correct in D3D</title>
<updated>2015-06-10T10:32:46+00:00</updated>
<author>
<name>Matthew Parlane</name>
<email>parlane@gmail.com</email>
</author>
<published>2015-06-10T09:38:04+00:00</published>
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<id>5cce640f48c24278976cbbad6de31a41a8b6ef7f</id>
<content type='text'>
Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
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Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
</pre>
</div>
</content>
</entry>
<entry>
<title>D3D: Implement Z pokes.</title>
<updated>2015-06-07T13:33:30+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-07T11:32:43+00:00</published>
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</entry>
<entry>
<title>D3D: Set the viewport to the full target size when doing EFB pokes.</title>
<updated>2015-06-07T11:32:00+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-07T11:32:00+00:00</published>
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</entry>
<entry>
<title>VideoBackends: Allow the viewport to use the full depth range.</title>
<updated>2015-06-06T01:37:46+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-05-24T09:57:02+00:00</published>
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</entry>
<entry>
<title>Use PanicAlertT instead of PanicAlert when appropriate</title>
<updated>2015-06-04T11:25:06+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-03-15T15:42:22+00:00</published>
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<id>95a2abc1ce6d0d9304f32725cdf784f2e3d7d1f3</id>
<content type='text'>
I tried to change messages that contained instructions for users,
while avoiding messages that are so technical that most users
wouldn't understand them even if they were in the right language.
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<pre>
I tried to change messages that contained instructions for users,
while avoiding messages that are so technical that most users
wouldn't understand them even if they were in the right language.
</pre>
</div>
</content>
</entry>
<entry>
<title>D3D: Invert initial depth buffer clear.</title>
<updated>2015-05-26T13:31:36+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-05-25T21:29:47+00:00</published>
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<entry>
<title>D3D: Depth range inversion.</title>
<updated>2015-05-26T13:31:31+00:00</updated>
<author>
<name>galop1n</name>
<email>galopin@gmail.com</email>
</author>
<published>2015-05-24T12:44:25+00:00</published>
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<id>2975e530914778f9abaa1aedf6a6c947559ef7ab</id>
<content type='text'>
Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit.
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<pre>
Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit.
</pre>
</div>
</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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