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<title>dolphin/Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp, branch 2606</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>AudioCommon / VideoBackends / WinUpdater - cleanup WRL code</title>
<updated>2025-11-22T00:23:39+00:00</updated>
<author>
<name>oltolm</name>
<email>oleg.tolmatcev@gmail.com</email>
</author>
<published>2025-11-19T22:17:31+00:00</published>
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</pre>
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</entry>
<entry>
<title>VideoBackends: Use DXGI 1.6 and D3D11_4</title>
<updated>2025-02-02T08:02:35+00:00</updated>
<author>
<name>Xphalnos</name>
<email>164882787+Xphalnos@users.noreply.github.com</email>
</author>
<published>2025-02-01T16:49:24+00:00</published>
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<entry>
<title>Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850)</title>
<updated>2023-06-08T00:17:20+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-06-08T00:17:20+00:00</published>
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</entry>
<entry>
<title>Use HRWrap in remaining locations</title>
<updated>2022-01-09T20:44:55+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-12T21:50:18+00:00</published>
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Note that D3DCommon can't use DX11HRWrap or DX12HRWrap since it's shared between them.
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Note that D3DCommon can't use DX11HRWrap or DX12HRWrap since it's shared between them.
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</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
<entry>
<title>rename D3DCommon/Common to D3DCommon/D3DCommon</title>
<updated>2021-01-27T22:29:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2020-09-15T13:07:22+00:00</published>
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