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<title>dolphin/Source/Core/VideoBackends/Metal/MTLGfx.mm, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>VideoBackends / VideoCommon: add support for specifying include files in shader code</title>
<updated>2025-10-27T03:47:23+00:00</updated>
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<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2025-09-27T05:24:05+00:00</published>
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<entry>
<title>VideoCommon: Move backend_info out of VideoConfig struct.</title>
<updated>2025-03-09T07:42:45+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-07T20:43:39+00:00</published>
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<title>VideoBackends:Vulkan: Don't try to present if swapchain acquire failed</title>
<updated>2024-10-03T00:22:16+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2024-09-30T23:29:38+00:00</published>
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<title>VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends</title>
<updated>2023-12-15T17:06:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-12-10T01:00:11+00:00</published>
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Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
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Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
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<entry>
<title>VideoBackends:Metal: Support multiple compute textures</title>
<updated>2023-11-30T00:45:11+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2023-06-29T07:35:01+00:00</published>
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<entry>
<title>Merge pull request #12004 from TellowKrinkle/MetalMultiTarget</title>
<updated>2023-09-04T03:31:38+00:00</updated>
<author>
<name>OatmealDome</name>
<email>OatmealDome@users.noreply.github.com</email>
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<published>2023-09-04T03:31:38+00:00</published>
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VideoBackends:Metal: Multi render target support</content>
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VideoBackends:Metal: Multi render target support</pre>
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<entry>
<title>VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)</title>
<updated>2023-06-28T22:15:31+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-06-10T17:35:36+00:00</published>
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<entry>
<title>VideoBackends:Metal: Multi render target support</title>
<updated>2023-06-28T05:11:37+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2023-06-28T04:50:16+00:00</published>
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<entry>
<title>VideoBackends: add support to allow rendering to multiple output textures</title>
<updated>2023-06-03T19:52:31+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-05-29T01:59:02+00:00</published>
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<entry>
<title>Lint fixes</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-31T04:29:16+00:00</published>
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