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<title>dolphin/Source/Core/VideoBackends/Metal/MTLPerfQuery.mm, branch 2407</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Return quarter value for PerfQuery in all backends.</title>
<updated>2023-03-14T01:08:20+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
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<published>2023-03-12T21:00:46+00:00</published>
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<entry>
<title>Lint fixes</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-31T04:29:16+00:00</published>
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<entry>
<title>Move xfb tracking and IR scaling out of RenderBase</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-31T04:26:46+00:00</published>
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<entry>
<title>VideoBackends:Metal: Bring back unified memory config</title>
<updated>2022-10-08T09:46:05+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-07-23T22:27:24+00:00</published>
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Turns out it was helpful.  (Most improvement in ubershaders.)  This time with much better auto mode.
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Turns out it was helpful.  (Most improvement in ubershaders.)  This time with much better auto mode.
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<entry>
<title>VideoBackends:Metal: Implement PerfQuery</title>
<updated>2022-07-22T01:44:19+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-06-26T06:04:53+00:00</published>
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<entry>
<title>VideoBackends: Add Metal renderer</title>
<updated>2022-07-22T01:44:19+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-06-01T09:58:13+00:00</published>
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