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<title>dolphin/Source/Core/VideoBackends/Metal/MTLTexture.mm, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Fix broken imgui text in Metal backend.</title>
<updated>2025-09-08T19:49:31+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2025-09-08T19:48:51+00:00</published>
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<pre>
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</entry>
<entry>
<title>VideoBackends:Metal: Multi render target support</title>
<updated>2023-06-28T05:11:37+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2023-06-28T04:50:16+00:00</published>
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</entry>
<entry>
<title>VideoBackends: add support to allow rendering to multiple output textures</title>
<updated>2023-06-03T19:52:31+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-05-29T01:59:02+00:00</published>
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</entry>
<entry>
<title>Merge pull request #11522 from phire/KillRendererWithFire</title>
<updated>2023-02-09T06:59:16+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-02-09T06:59:16+00:00</published>
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<id>ccf92a3e56764d6378c436a8040519a5bffc3372</id>
<content type='text'>
Kill Renderer (with phire)</content>
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<pre>
Kill Renderer (with phire)</pre>
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</content>
</entry>
<entry>
<title>Implement AbstactGfx for Metal</title>
<updated>2023-01-31T06:41:24+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-29T01:55:53+00:00</published>
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<id>eaae5b4a4541da9e747e79a174ab470c4ead00d6</id>
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<pre>
</pre>
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</entry>
<entry>
<title>VideoBackends: add a way to load data into a specific level AND layer, default to layer 0</title>
<updated>2023-01-28T00:46:53+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-01-28T00:46:53+00:00</published>
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<id>7bea39b39e9978ca8461adf68a2c28535719c48e</id>
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<pre>
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</entry>
<entry>
<title>VideoBackends:Metal: Use a temporary buffer for large texture uploads</title>
<updated>2022-10-08T09:46:07+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-09-02T03:18:55+00:00</published>
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</content>
</entry>
<entry>
<title>VideoBackends:Metal: Bring back unified memory config</title>
<updated>2022-10-08T09:46:05+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-07-23T22:27:24+00:00</published>
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<id>c08de82e90b8d120b44e68f92cd58712f6360a37</id>
<content type='text'>
Turns out it was helpful.  (Most improvement in ubershaders.)  This time with much better auto mode.
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Turns out it was helpful.  (Most improvement in ubershaders.)  This time with much better auto mode.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends:Metal: Remove unified memory config</title>
<updated>2022-07-22T01:44:19+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-07-22T01:07:23+00:00</published>
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<id>a41345127f697515ceb65ed349032e9ed3abc7f9</id>
<content type='text'>
Not worth the extra code
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Not worth the extra code
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends: Add Metal renderer</title>
<updated>2022-07-22T01:44:19+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-06-01T09:58:13+00:00</published>
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