<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoBackends/Null/NullTexture.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core &amp; UnitTests</title>
<updated>2025-05-01T13:00:37+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-04-16T07:17:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f240e20e3f8250d279255fe48ba6ab351b581679'/>
<id>f240e20e3f8250d279255fe48ba6ab351b581679</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends: add support to allow rendering to multiple output textures</title>
<updated>2023-06-03T19:52:31+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-05-29T01:59:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=834f8f7b5cb9b5d9e437c7a3935bfdcc236c422a'/>
<id>834f8f7b5cb9b5d9e437c7a3935bfdcc236c422a</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends: add a way to load data into a specific level AND layer, default to layer 0</title>
<updated>2023-01-28T00:46:53+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-01-28T00:46:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7bea39b39e9978ca8461adf68a2c28535719c48e'/>
<id>7bea39b39e9978ca8461adf68a2c28535719c48e</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e149ad4f0a9874f354221a7fc76d8f1841e47808'/>
<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends/Null: Remove unnecessary constructors and destructors</title>
<updated>2019-07-27T21:33:18+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-07-27T20:03:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=86000fc6b4531123adb2cffa46fffae5ebfe425d'/>
<id>86000fc6b4531123adb2cffa46fffae5ebfe425d</id>
<content type='text'>
Removes constructors and destructors that don't actually provide any
behavior (i.e. doesn't constain generated code related to non-trivial
members in a cpp file, etc).

Lessens the amount of code present.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Removes constructors and destructors that don't actually provide any
behavior (i.e. doesn't constain generated code related to non-trivial
members in a cpp file, etc).

Lessens the amount of code present.
</pre>
</div>
</content>
</entry>
<entry>
<title>Move most backend functionality to VideoCommon</title>
<updated>2019-02-19T06:57:54+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-02-15T01:59:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f039149198657c1891e1c6462ed30c31ed4b8486'/>
<id>f039149198657c1891e1c6462ed30c31ed4b8486</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: Add support for Abstract Framebuffers</title>
<updated>2018-03-02T10:20:48+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-01-21T10:22:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=4c24a697106471b33973da619a43167c947276aa'/>
<id>4c24a697106471b33973da619a43167c947276aa</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>AbstractTexture: Support multisampled abstract texture</title>
<updated>2018-03-01T07:31:24+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-01-21T05:03:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6374a4c4a80e88eea2e5914fb84e393c91ec65af'/>
<id>6374a4c4a80e88eea2e5914fb84e393c91ec65af</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>AbstractTexture: Move Bind() method to Renderer</title>
<updated>2018-01-22T03:22:09+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-01-21T13:13:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=38e0b6e2ab53374e7335fee94209bb90cb3e9ed2'/>
<id>38e0b6e2ab53374e7335fee94209bb90cb3e9ed2</id>
<content type='text'>
This makes state tracking simpler, and enables easier porting to command
lists later on.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This makes state tracking simpler, and enables easier porting to command
lists later on.
</pre>
</div>
</content>
</entry>
<entry>
<title>AbstractTexture: Seperate CopyRectangleFromTexture to two methods</title>
<updated>2017-11-22T08:47:04+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-10-30T11:51:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=56afebeb44f1ace990d9383e9b840fdc27610029'/>
<id>56afebeb44f1ace990d9383e9b840fdc27610029</id>
<content type='text'>
ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
</pre>
</div>
</content>
</entry>
</feed>
