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<title>dolphin/Source/Core/VideoBackends/Null/Render.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>normalize common filenames in VideoBackends/Null</title>
<updated>2021-01-27T22:29:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2020-09-15T12:24:28+00:00</published>
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</entry>
<entry>
<title>VideoBackends/Null: Remove unnecessary constructors and destructors</title>
<updated>2019-07-27T21:33:18+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-07-27T20:03:55+00:00</published>
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<id>86000fc6b4531123adb2cffa46fffae5ebfe425d</id>
<content type='text'>
Removes constructors and destructors that don't actually provide any
behavior (i.e. doesn't constain generated code related to non-trivial
members in a cpp file, etc).

Lessens the amount of code present.
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Removes constructors and destructors that don't actually provide any
behavior (i.e. doesn't constain generated code related to non-trivial
members in a cpp file, etc).

Lessens the amount of code present.
</pre>
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</content>
</entry>
<entry>
<title>VideoBackends/Null: Remove unnecessary includes</title>
<updated>2019-07-27T21:33:16+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-07-27T19:50:41+00:00</published>
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</entry>
<entry>
<title>VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()</title>
<updated>2019-05-30T07:29:35+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-05-30T07:07:40+00:00</published>
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<id>e60268bd4274de510f5214d6eedafba30a253984</id>
<content type='text'>
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
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Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #7839 from ShFil119/impr/redundant</title>
<updated>2019-05-04T20:50:51+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@innovatetechnologi.es</email>
</author>
<published>2019-05-04T20:50:51+00:00</published>
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<id>99a4ca8de7111c8554b50217744e24bc71912cfe</id>
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Remove redundant initialization</content>
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Remove redundant initialization</pre>
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</entry>
<entry>
<title>Remove redundant initialization</title>
<updated>2019-04-29T23:22:24+00:00</updated>
<author>
<name>Filip Gawin</name>
<email>filip.gawin@zoho.com</email>
</author>
<published>2019-03-02T18:42:25+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>AbstractPipeline: Support returning "cache data"</title>
<updated>2019-04-15T14:09:47+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-04-15T11:55:26+00:00</published>
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<id>61a656570e2afc7a474c44de5795f5d564043c6c</id>
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"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
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"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
</pre>
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</content>
</entry>
<entry>
<title>Move most backend functionality to VideoCommon</title>
<updated>2019-02-19T06:57:54+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-02-15T01:59:50+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Decouple XFB scanout from presentation</title>
<updated>2019-01-25T01:15:57+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-11-28T04:30:47+00:00</published>
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</pre>
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</entry>
<entry>
<title>VideoBackends: Store a backbuffer 'scale'</title>
<updated>2019-01-25T01:15:57+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-01-18T14:35:00+00:00</published>
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<id>c9c0b8505615cb16a770d66650e89c0f41d00dc8</id>
<content type='text'>
This is a scaling factor, used for hi-dpi configurations.
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This is a scaling factor, used for hi-dpi configurations.
</pre>
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