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<title>dolphin/Source/Core/VideoBackends/OGL/FramebufferManager.h, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes</title>
<updated>2015-12-30T14:27:24+00:00</updated>
<author>
<name>Markus Wick</name>
<email>degasus@users.noreply.github.com</email>
</author>
<published>2015-12-30T14:27:24+00:00</published>
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D3D: Implement vectored efb pokes</content>
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D3D: Implement vectored efb pokes</pre>
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<entry>
<title>FramebufferManager: Get rid of raw new and delete</title>
<updated>2015-12-22T23:06:05+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-22T23:06:05+00:00</published>
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<entry>
<title>FramebufferManagerBase: Get rid of explicit delete and new</title>
<updated>2015-12-21T20:57:48+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-21T19:11:01+00:00</published>
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</entry>
<entry>
<title>VideoCommon: Change PokeEFB to take a pointer rather than a vector</title>
<updated>2015-12-20T04:42:14+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2015-12-19T14:34:56+00:00</published>
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<content type='text'>
This saves allocating a vector for the pass-through path.
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This saves allocating a vector for the pass-through path.
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</entry>
<entry>
<title>Move GL interface code out of the OpenGL video backend.</title>
<updated>2015-09-21T12:36:45+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-09-18T16:40:00+00:00</published>
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<entry>
<title>Video: respect stride of efb copies to xfb</title>
<updated>2015-07-24T17:52:12+00:00</updated>
<author>
<name>booto</name>
<email>remornicus@gmail.com</email>
</author>
<published>2015-07-07T13:09:25+00:00</published>
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<entry>
<title>OGL: Rewrite POKE_Z with a draw call</title>
<updated>2015-06-02T21:06:41+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-05-29T07:55:45+00:00</published>
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It's now also merged and it should be faster than the glClear way.
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It's now also merged and it should be faster than the glClear way.
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</entry>
<entry>
<title>Merge pull request #2357 from degasus/ogl_efb_poke_merge</title>
<updated>2015-05-26T03:26:39+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-05-26T03:26:39+00:00</published>
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<content type='text'>
ogl: efb poke merge</content>
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ogl: efb poke merge</pre>
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</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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