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<title>dolphin/Source/Core/VideoBackends/OGL/FramebufferManager.h, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>OGL: Rewrite POKE_Z with a draw call</title>
<updated>2015-06-02T21:06:41+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-05-29T07:55:45+00:00</published>
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It's now also merged and it should be faster than the glClear way.
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It's now also merged and it should be faster than the glClear way.
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</entry>
<entry>
<title>Merge pull request #2357 from degasus/ogl_efb_poke_merge</title>
<updated>2015-05-26T03:26:39+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-05-26T03:26:39+00:00</published>
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<content type='text'>
ogl: efb poke merge</content>
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ogl: efb poke merge</pre>
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</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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</pre>
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</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</pre>
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</entry>
<entry>
<title>OGL: reimplement poke-color</title>
<updated>2015-05-20T09:05:31+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-05-01T15:47:52+00:00</published>
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</pre>
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</entry>
<entry>
<title>FramebufferManagerBase: Remove obsolete parameters.</title>
<updated>2014-12-24T23:58:16+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-24T23:58:16+00:00</published>
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<entry>
<title>FramebufferManagerBase: Only allocate one layer for Real XFB.</title>
<updated>2014-12-24T16:22:23+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-20T16:24:35+00:00</published>
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<entry>
<title>FramebufferManager: Copy all EFB layers to the XFB framebuffer.</title>
<updated>2014-12-24T16:22:22+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-20T15:48:57+00:00</published>
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<entry>
<title>FramebufferManager: Support resolving a multi-layered EFB in OGL.</title>
<updated>2014-12-20T15:08:00+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-19T18:45:53+00:00</published>
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<entry>
<title>FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.</title>
<updated>2014-12-04T23:36:10+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-04T13:59:16+00:00</published>
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