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<title>dolphin/Source/Core/VideoBackends/OGL/GLUtil.h, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>OGL: Move attributeless VAO creation to Init.</title>
<updated>2014-12-11T09:00:37+00:00</updated>
<author>
<name>Unknown W. Brackets</name>
<email>checkins@unknownbrackets.org</email>
</author>
<published>2014-12-11T09:00:37+00:00</published>
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This way we won't trash an existing bound VBO by mistake.
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This way we won't trash an existing bound VBO by mistake.
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<entry>
<title>OGL: Use a fixed VAO for attributeless rendering.</title>
<updated>2014-12-07T03:27:49+00:00</updated>
<author>
<name>Unknown W. Brackets</name>
<email>checkins@unknownbrackets.org</email>
</author>
<published>2014-12-04T07:24:58+00:00</published>
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Instead of abusing whatever VAO is previously bound, which might have
enabled arrays.

Only used in one instance currently, which fixes a crash with older
NVIDIA drivers.
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Instead of abusing whatever VAO is previously bound, which might have
enabled arrays.

Only used in one instance currently, which fixes a crash with older
NVIDIA drivers.
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</entry>
<entry>
<title>OGL: Get rid of error macros</title>
<updated>2014-10-26T08:54:58+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-10-26T08:53:22+00:00</published>
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<entry>
<title>GLUtil: Change return type from GLuint to GLenum for OpenGL_ReportGLError.</title>
<updated>2014-10-23T17:04:19+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-10-23T16:51:45+00:00</published>
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<entry>
<title>Move GLInterface around to remove VideoBackends dependency on DolphinWX</title>
<updated>2014-08-02T16:34:39+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-08-02T06:21:03+00:00</published>
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<entry>
<title>Convert all includes to relative paths.</title>
<updated>2014-02-18T07:19:10+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-02-17T10:18:15+00:00</published>
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<entry>
<title>Replace all include guard ifdefs with "#pragma once"</title>
<updated>2014-02-10T23:07:16+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-02-10T18:54:46+00:00</published>
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<entry>
<title>OpenGL: remove unused OpenGL headers</title>
<updated>2014-01-23T17:52:57+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-01-23T17:52:57+00:00</published>
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