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<title>dolphin/Source/Core/VideoBackends/OGL/OGLBoundingBox.h, branch release-prep-2407</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>VideoCommon: Use std::span for BoundingBox::Write()</title>
<updated>2023-12-09T21:33:21+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-09T19:54:17+00:00</published>
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<id>5f6c76af51bd41508c38c153bd471f9a6e7ee663</id>
<content type='text'>
Crosses off a lingering TODO.

Also amends a few nearby cases where a u32 cast was being repromoted to
size_t.
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Crosses off a lingering TODO.

Also amends a few nearby cases where a u32 cast was being repromoted to
size_t.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: Abstract bounding box</title>
<updated>2021-10-04T19:51:24+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2021-06-09T11:42:21+00:00</published>
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<id>1161af80594c403233e3d21589af004ee2d75594</id>
<content type='text'>
This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
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This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends/OGL: Cache bounding box values between reads</title>
<updated>2021-05-28T09:30:46+00:00</updated>
<author>
<name>Connor McLaughlin</name>
<email>stenzek@gmail.com</email>
</author>
<published>2021-04-17T17:14:52+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>normalize common filenames in VideoBackends/OGL</title>
<updated>2021-01-27T22:29:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2020-09-15T12:00:24+00:00</published>
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