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<title>dolphin/Source/Core/VideoBackends/OGL/OGLConfig.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Add support for libfmt-11</title>
<updated>2024-08-22T13:54:35+00:00</updated>
<author>
<name>Alfred Wingate</name>
<email>parona@protonmail.com</email>
</author>
<published>2024-08-09T05:54:08+00:00</published>
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fmt::join was moved into fmt/ranges.h

Signed-off-by: Alfred Wingate &lt;parona@protonmail.com&gt;
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fmt::join was moved into fmt/ranges.h

Signed-off-by: Alfred Wingate &lt;parona@protonmail.com&gt;
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<entry>
<title>VideoCommon: Post to analytics when bug is overridden</title>
<updated>2024-01-29T05:24:23+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2024-01-27T23:39:12+00:00</published>
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<entry>
<title>OGLConfig: Only use Warn Log if OGL extensions are missing</title>
<updated>2023-11-28T04:52:04+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
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<published>2023-11-28T04:28:43+00:00</published>
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<entry>
<title>VideoBackends:OGL: Handle when SSBOs are only supported in some shader stages</title>
<updated>2023-10-25T15:47:04+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2023-10-25T04:18:26+00:00</published>
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<entry>
<title>Merge pull request #11699 from Pokechu22/gl-check-maximum-samples</title>
<updated>2023-06-09T13:07:07+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-06-09T13:07:07+00:00</published>
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<id>8f51a9d2d8a88993167cd1c3b8d447bee1ca6407</id>
<content type='text'>
OpenGL: Check the list of supported AA modes instead of hardcoding</content>
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OpenGL: Check the list of supported AA modes instead of hardcoding</pre>
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<entry>
<title>OpenGL: Check the list of supported AA modes instead of hardcoding</title>
<updated>2023-06-09T05:07:41+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-03-20T05:20:34+00:00</published>
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<entry>
<title>VideoBackends: add support to allow rendering to multiple output textures</title>
<updated>2023-06-03T19:52:31+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-05-29T01:59:02+00:00</published>
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<entry>
<title>OGL: Use GL_OES_texture_storage_multisample_2d_array when supported</title>
<updated>2023-04-08T22:32:27+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-03-06T06:03:26+00:00</published>
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<content type='text'>
See https://bugs.dolphin-emu.org/issues/13198
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See https://bugs.dolphin-emu.org/issues/13198
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<entry>
<title>OGL: Remove bSupports2DTextureStorageMultisample and bSupports3DTextureStorageMultisample</title>
<updated>2023-04-08T22:32:27+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-03-06T05:41:52+00:00</published>
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<content type='text'>
bSupports2DTextureStorageMultisample is completely unused, while bSupports3DTextureStorageMultisample is practically unused. In the past, these were checked and fell back to sampler2DMS instead of sampler2DMSArray on GLES 3.1, but this path was removed in f039149198657c1891e1c6462ed30c31ed4b8486 and Dolphin always uses array textures now.
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<pre>
bSupports2DTextureStorageMultisample is completely unused, while bSupports3DTextureStorageMultisample is practically unused. In the past, these were checked and fell back to sampler2DMS instead of sampler2DMSArray on GLES 3.1, but this path was removed in f039149198657c1891e1c6462ed30c31ed4b8486 and Dolphin always uses array textures now.
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</content>
</entry>
<entry>
<title>OGL: Convert SupportedESPointSize to an enum class</title>
<updated>2023-04-08T22:32:27+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-03-06T05:50:00+00:00</published>
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