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<title>dolphin/Source/Core/VideoBackends/OGL/OGLRender.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Implement AbstractGfx for OpenGL</title>
<updated>2023-01-31T05:46:04+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-27T00:21:09+00:00</published>
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Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
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Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
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</content>
</entry>
<entry>
<title>Move Presenting, Dumping and ImGui out of Renderer</title>
<updated>2023-01-31T05:45:21+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-27T04:03:15+00:00</published>
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<entry>
<title>Refactor to remove virtual from RenderXFBToScreen</title>
<updated>2023-01-31T05:29:47+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-26T06:06:39+00:00</published>
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Slightly simplifies the upcoming refactor
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Slightly simplifies the upcoming refactor
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</entry>
<entry>
<title>VideoBackends/OGL: Always check for fbfetch support, not just on GLES</title>
<updated>2023-01-03T07:17:08+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-01-01T03:55:53+00:00</published>
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GL_EXT_shader_framebuffer_fetch is not restricted to GLES (although GL_ARM_shader_framebuffer_fetch is), and is available on Intel GPUs.
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GL_EXT_shader_framebuffer_fetch is not restricted to GLES (although GL_ARM_shader_framebuffer_fetch is), and is available on Intel GPUs.
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</content>
</entry>
<entry>
<title>VideoBackends:OGL: Add support for vertex shader point and line expansion</title>
<updated>2022-10-23T01:13:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-10-01T01:37:27+00:00</published>
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</entry>
<entry>
<title>VideoBackends: Add Metal renderer</title>
<updated>2022-07-22T01:44:19+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-06-01T09:58:13+00:00</published>
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<entry>
<title>VideoCommon: Better driver bug handling</title>
<updated>2022-07-14T02:51:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-06-12T02:03:09+00:00</published>
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<id>6ab24e6c176bfd288296bf8284a30b0835fa45c3</id>
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Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader
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Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader
</pre>
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</content>
</entry>
<entry>
<title>VideoCommon: Rework scissor handling</title>
<updated>2022-04-16T17:26:11+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-11-12T19:48:26+00:00</published>
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This increases accuracy, fixing the white rendering in Major Minor's Majestic March.  However, the hardware backends can only have one viewport and scissor rectangle at a time, while sometimes multiple are needed to accurately emulate what is happening.  If possible, this will need to be fixed later.
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This increases accuracy, fixing the white rendering in Major Minor's Majestic March.  However, the hardware backends can only have one viewport and scissor rectangle at a time, while sometimes multiple are needed to accurately emulate what is happening.  If possible, this will need to be fixed later.
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</content>
</entry>
<entry>
<title>OGLRender: Log video backend info, in addition to showing it via OSD</title>
<updated>2022-02-24T02:30:02+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-02-24T02:30:02+00:00</published>
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This is mainly intended for debugging fifo.ci.
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This is mainly intended for debugging fifo.ci.
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</entry>
<entry>
<title>OGLRender: Set object name support on GL &gt;4.3 and GL ES 3.2</title>
<updated>2022-01-31T06:17:40+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2022-01-31T02:46:06+00:00</published>
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