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<title>dolphin/Source/Core/VideoBackends/OGL/OGLTexture.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends</title>
<updated>2023-12-15T17:06:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-12-10T01:00:11+00:00</published>
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<id>12dd15c8ddb587e2f76351b59e0097940061485b</id>
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Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
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Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
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</entry>
<entry>
<title>VideoBackends: add support for cube maps for OGL, Vulkan, and D3D</title>
<updated>2023-07-22T00:09:40+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-07-22T00:09:40+00:00</published>
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<entry>
<title>Merge pull request #11699 from Pokechu22/gl-check-maximum-samples</title>
<updated>2023-06-09T13:07:07+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-06-09T13:07:07+00:00</published>
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OpenGL: Check the list of supported AA modes instead of hardcoding</content>
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OpenGL: Check the list of supported AA modes instead of hardcoding</pre>
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<entry>
<title>Merge pull request #11859 from iwubcode/backend-multi-output</title>
<updated>2023-06-09T11:40:21+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-06-09T11:40:21+00:00</published>
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<id>092773ad0cd31cb0f3d111254e4e0bdb24f2c795</id>
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VideoBackends: add support to allow rendering to multiple output targets</content>
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VideoBackends: add support to allow rendering to multiple output targets</pre>
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<entry>
<title>OpenGL: Check the list of supported AA modes instead of hardcoding</title>
<updated>2023-06-09T05:07:41+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-03-20T05:20:34+00:00</published>
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<entry>
<title>Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850)</title>
<updated>2023-06-08T00:17:20+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-06-08T00:17:20+00:00</published>
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<entry>
<title>VideoBackends: add support to allow rendering to multiple output textures</title>
<updated>2023-06-03T19:52:31+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-05-29T01:59:02+00:00</published>
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<entry>
<title>Merge pull request #11628 from Pokechu22/gles-32-only-multisample</title>
<updated>2023-04-23T14:02:15+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-04-23T14:02:15+00:00</published>
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<id>653be9e45d2b22ae67ad3c82664fa14cbc408866</id>
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OGL: Only specify precision for sampler2DMSArray when it is defined</content>
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OGL: Only specify precision for sampler2DMSArray when it is defined</pre>
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</entry>
<entry>
<title>Embrace nullptr over NULL and 0</title>
<updated>2023-04-15T21:07:05+00:00</updated>
<author>
<name>get</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
</author>
<published>2023-04-15T04:55:53+00:00</published>
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<entry>
<title>OGL: Use GL_OES_texture_storage_multisample_2d_array when supported</title>
<updated>2023-04-08T22:32:27+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-03-06T06:03:26+00:00</published>
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<id>8b0bd31e72beaacff3be2dbd9cb44208fc4b0442</id>
<content type='text'>
See https://bugs.dolphin-emu.org/issues/13198
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See https://bugs.dolphin-emu.org/issues/13198
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