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<title>dolphin/Source/Core/VideoBackends/OGL/OGLTexture.cpp, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #14302 from oltolm/opengl_assert</title>
<updated>2026-01-26T02:06:57+00:00</updated>
<author>
<name>OatmealDome</name>
<email>OatmealDome@users.noreply.github.com</email>
</author>
<published>2026-01-26T02:06:57+00:00</published>
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<id>168dbb0ab8453658b35e251c49c9e628ec07c6df</id>
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DX, OGL: fix assert</content>
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DX, OGL: fix assert</pre>
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<entry>
<title>Remove unused imports</title>
<updated>2026-01-25T15:12:15+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-01-23T20:30:01+00:00</published>
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<id>a14c88ba67a51b0a563a5fc800cd089e82ffacaf</id>
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Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
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<pre>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</pre>
</div>
</content>
</entry>
<entry>
<title>DX, OGL: fix assert</title>
<updated>2026-01-24T19:38:05+00:00</updated>
<author>
<name>oltolm</name>
<email>oleg.tolmatcev@gmail.com</email>
</author>
<published>2026-01-24T15:26:36+00:00</published>
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<id>169f99c14d6307db935d5dfe6c5900ffeb960a5e</id>
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</pre>
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</entry>
<entry>
<title>Fix bugs related to AbstractStagingTextures that perform an Upload (write to existing texture).  This code path had probably never been used before.</title>
<updated>2025-08-13T06:43:55+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2025-08-13T04:32:31+00:00</published>
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<id>6b683517dc832312df82bf89a0b4cf129084b090</id>
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</pre>
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</entry>
<entry>
<title>Merge pull request #13181 from tygyh/Replace-'reinterpret_cast'</title>
<updated>2025-03-15T14:31:38+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-03-15T14:31:38+00:00</published>
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<id>8c7ab286f5b42d7f95b4d6c1369e2a11615a3a0b</id>
<content type='text'>
Replace 'reinterpret_cast' with 'static_cast'</content>
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Replace 'reinterpret_cast' with 'static_cast'</pre>
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</entry>
<entry>
<title>VideoCommon: Move backend_info out of VideoConfig struct.</title>
<updated>2025-03-09T07:42:45+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-07T20:43:39+00:00</published>
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<entry>
<title>Replace 'reinterpret_cast' with 'static_cast'</title>
<updated>2024-11-08T06:26:47+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2024-07-24T04:24:51+00:00</published>
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<id>6d44afc7dd129603401ce1a7ee4a059be1fbdda4</id>
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</pre>
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<entry>
<title>VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends</title>
<updated>2023-12-15T17:06:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-12-10T01:00:11+00:00</published>
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<id>12dd15c8ddb587e2f76351b59e0097940061485b</id>
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Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
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Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
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</entry>
<entry>
<title>VideoBackends: add support for cube maps for OGL, Vulkan, and D3D</title>
<updated>2023-07-22T00:09:40+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-07-22T00:09:40+00:00</published>
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<entry>
<title>Merge pull request #11699 from Pokechu22/gl-check-maximum-samples</title>
<updated>2023-06-09T13:07:07+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-06-09T13:07:07+00:00</published>
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<id>8f51a9d2d8a88993167cd1c3b8d447bee1ca6407</id>
<content type='text'>
OpenGL: Check the list of supported AA modes instead of hardcoding</content>
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OpenGL: Check the list of supported AA modes instead of hardcoding</pre>
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