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<title>dolphin/Source/Core/VideoBackends/OGL/PerfQuery.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>PerfQueryBase: Move common implementation variables into base class</title>
<updated>2015-04-15T23:22:16+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-04-15T23:22:16+00:00</published>
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<entry>
<title>Implement full occlusion queries for the Nexus 9.</title>
<updated>2015-02-21T23:24:36+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-02-21T22:58:53+00:00</published>
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GLES3 spec is worthless and only returns a boolean result for occlusion queries. This is fine for simple cellular games but we need more than a
boolean result.
Thankfully Nvidia exposes GL_NV_occlusion_queries under a OpenGL ES extension, which allows us to get full samples rendered.
The only device this change affects is the Nexus 9, since it is an Nvidia K1 crippled to only support OpenGL ES.
No other OpenGL ES device that I know of supports this extension.
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GLES3 spec is worthless and only returns a boolean result for occlusion queries. This is fine for simple cellular games but we need more than a
boolean result.
Thankfully Nvidia exposes GL_NV_occlusion_queries under a OpenGL ES extension, which allows us to get full samples rendered.
The only device this change affects is the Nexus 9, since it is an Nvidia K1 crippled to only support OpenGL ES.
No other OpenGL ES device that I know of supports this extension.
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</entry>
<entry>
<title>Move GLInterface around to remove VideoBackends dependency on DolphinWX</title>
<updated>2014-08-02T16:34:39+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-08-02T06:21:03+00:00</published>
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<entry>
<title>Convert all includes to relative paths.</title>
<updated>2014-02-18T07:19:10+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-02-17T10:18:15+00:00</published>
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<entry>
<title>Merge pull request #37 from degasus/VideoCommonApiFixes</title>
<updated>2014-02-16T21:08:28+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>neobrainx@gmail.com</email>
</author>
<published>2014-02-16T21:08:28+00:00</published>
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VideoCommon API cleanups</content>
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VideoCommon API cleanups</pre>
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</entry>
<entry>
<title>move perfquery enable checks into videocommon (caller side)</title>
<updated>2014-02-15T10:33:43+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-02-04T19:16:03+00:00</published>
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<entry>
<title>Kill off some usages of the ArraySize macro.</title>
<updated>2014-02-15T07:43:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-02-15T06:12:13+00:00</published>
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This required the use of std::array in some cases.
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This required the use of std::array in some cases.
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</entry>
<entry>
<title>Move GLInterface.h into GLInterface directory</title>
<updated>2014-01-20T07:46:21+00:00</updated>
<author>
<name>Scott Moreau</name>
<email>oreaus@gmail.com</email>
</author>
<published>2014-01-20T07:46:21+00:00</published>
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