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<title>dolphin/Source/Core/VideoBackends/OGL/ProgramShaderCache.h, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Merge pull request #3431 from stenzek/shadercache</title>
<updated>2016-01-05T00:11:14+00:00</updated>
<author>
<name>Mathew Maidment</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-05T00:11:14+00:00</published>
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ShaderGen: Remove virtual methods and string from ShaderGeneratorInterface.</content>
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ShaderGen: Remove virtual methods and string from ShaderGeneratorInterface.</pre>
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<entry>
<title>ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string buffer to ShaderCode</title>
<updated>2016-01-02T07:35:06+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-01-02T06:20:01+00:00</published>
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This fixes the crashes occuring at startup with a non-empty shader cache.
Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable.
Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future.

The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true.
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This fixes the crashes occuring at startup with a non-empty shader cache.
Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable.
Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future.

The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true.
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<entry>
<title>ProgramShaderCache: Simplify SHADERUID comparison operators</title>
<updated>2016-01-02T03:28:42+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-02T03:28:42+00:00</published>
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<entry>
<title>ShaderGeneration: Get rid of static buffers</title>
<updated>2015-12-26T22:01:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-26T21:00:23+00:00</published>
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<entry>
<title>VideoCommon: flush vertex manager if components change</title>
<updated>2015-11-01T21:39:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-11-01T21:39:31+00:00</published>
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<entry>
<title>ShaderCaches: remove unneeded typedefs</title>
<updated>2015-10-29T13:43:05+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-10-29T13:43:05+00:00</published>
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<entry>
<title>OGL/ProgramShaderCache: small cleanup</title>
<updated>2015-10-29T12:51:25+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-10-29T12:51:25+00:00</published>
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Drop an unused function and privatize the cash, er, I mean cache.
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Drop an unused function and privatize the cash, er, I mean cache.
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</entry>
<entry>
<title>Move GL interface code out of the OpenGL video backend.</title>
<updated>2015-09-21T12:36:45+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-09-18T16:40:00+00:00</published>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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