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<title>dolphin/Source/Core/VideoBackends/OGL/ProgramShaderCache.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Remove unused imports</title>
<updated>2026-01-25T15:12:15+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-01-23T20:30:01+00:00</published>
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<id>a14c88ba67a51b0a563a5fc800cd089e82ffacaf</id>
<content type='text'>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</content>
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<pre>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</pre>
</div>
</content>
</entry>
<entry>
<title>C++20: Synthesize `operator!=` From `operator==`</title>
<updated>2024-10-11T03:23:55+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-10-09T00:16:57+00:00</published>
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<content type='text'>
The inequality operator is automatically generated by the compiler if `operator==` is defined.
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<pre>
The inequality operator is automatically generated by the compiler if `operator==` is defined.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends:OGL: Creating vertex formats shouldn't unbind anything</title>
<updated>2022-11-29T03:28:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-11-15T06:38:24+00:00</published>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix all uninitialized variable warnings (C26495)</title>
<updated>2021-10-13T19:32:16+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-09-04T04:43:19+00:00</published>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</content>
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>OGL/ProgramShaderCache: Convert typedef over to a using alias</title>
<updated>2019-07-26T22:43:44+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-07-26T22:43:41+00:00</published>
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<id>67bd2de73eeef89628eb0ea26748e7a77591f83d</id>
<content type='text'>
Same thing, but nicer to read from left to right.
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<pre>
Same thing, but nicer to read from left to right.
</pre>
</div>
</content>
</entry>
<entry>
<title>OGL/ProgramShaderCache: Use std::string_view where applicable</title>
<updated>2019-07-26T22:02:00+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-07-26T21:48:33+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>OGL: Fix binding error on shutdown</title>
<updated>2019-04-21T04:28:14+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-03-05T13:02:40+00:00</published>
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<id>f2a594fad5de59180add789ebebac7ff74f69c32</id>
<content type='text'>
This was occurring if the imgui vertex format was bound on shutdown,
which is destroyed before the vertex buffers
</content>
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<pre>
This was occurring if the imgui vertex format was bound on shutdown,
which is destroyed before the vertex buffers
</pre>
</div>
</content>
</entry>
<entry>
<title>OGL: Store shader source in OGLShader</title>
<updated>2019-04-21T04:28:14+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-04-20T13:39:54+00:00</published>
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<id>5c95dc61fcc11126694bfb8c963dfe418bdaa692</id>
<content type='text'>
So it can be dumped with info log when linking fails.
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<pre>
So it can be dumped with info log when linking fails.
</pre>
</div>
</content>
</entry>
<entry>
<title>OGL: Remove unused ProgramShaderCache::CompileShader()</title>
<updated>2019-04-21T04:28:14+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-04-20T13:39:17+00:00</published>
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<pre>
</pre>
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</entry>
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