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<title>dolphin/Source/Core/VideoBackends/OGL/Render.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>analytics: Report OpenGL's adapter name too.</title>
<updated>2016-06-20T11:54:44+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2016-06-20T11:54:44+00:00</published>
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<entry>
<title>[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE</title>
<updated>2016-05-30T15:06:19+00:00</updated>
<author>
<name>Anthony Serna</name>
<email>aserna3@gmail.com</email>
</author>
<published>2016-05-30T04:48:21+00:00</published>
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<entry>
<title>OGL: Drop QC ES3.1 workaround.</title>
<updated>2016-05-11T18:45:07+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-05-11T18:45:07+00:00</published>
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This was never tested well:

HdkR&gt; The tester was most likely trying to load a stale shader cache or something
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This was never tested well:

HdkR&gt; The tester was most likely trying to load a stale shader cache or something
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</entry>
<entry>
<title>D3D12: Implement XFB encoding/decoding (support Real XFB)</title>
<updated>2016-05-08T13:18:51+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-03-06T08:48:35+00:00</published>
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<entry>
<title>OpenGL: Cache query to max texture size.</title>
<updated>2016-03-25T14:14:39+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2016-03-25T14:14:39+00:00</published>
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This showed up really high when I was profiling things.
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This showed up really high when I was profiling things.
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</entry>
<entry>
<title>Merge pull request #3426 from Sonicadvance1/ES_fix_framedump</title>
<updated>2016-01-28T23:24:32+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-01-28T23:24:32+00:00</published>
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Add support for framedumping to OpenGL ES.</content>
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Add support for framedumping to OpenGL ES.</pre>
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<entry>
<title>Fifo: Make g_bSkipCurrentFrame a TU-local variable</title>
<updated>2016-01-25T10:23:14+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-24T04:20:13+00:00</published>
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This is only ever queried, making it a global isn't necessary.
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This is only ever queried, making it a global isn't necessary.
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</entry>
<entry>
<title>Blacklist Sandy Bridge on mesa from using geometry shaders.</title>
<updated>2016-01-20T18:13:21+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-01-15T18:13:14+00:00</published>
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<entry>
<title>Fifo: Create a "Fifo" namespace.</title>
<updated>2016-01-12T22:28:26+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-01-12T21:44:58+00:00</published>
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</entry>
<entry>
<title>[Android] Add support for rotation and minimizing the application</title>
<updated>2016-01-10T19:00:32+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-01-10T18:31:49+00:00</published>
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