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<title>dolphin/Source/Core/VideoBackends/OGL/Render.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #2656 from Armada651/ogl-inv-depth</title>
<updated>2015-06-25T10:06:56+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-25T10:06:56+00:00</published>
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<id>8fd5f249fa751613ab387814032a1442d23bbc1f</id>
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OGL: Allow inverted depth ranges.</content>
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OGL: Allow inverted depth ranges.</pre>
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<entry>
<title>Add an OSD notification for screenshot saving</title>
<updated>2015-06-25T07:23:37+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-06-25T01:44:38+00:00</published>
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<entry>
<title>OGL: Allow inverted depth ranges.</title>
<updated>2015-06-24T20:28:36+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-24T20:28:36+00:00</published>
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<entry>
<title>Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""</title>
<updated>2015-06-06T18:09:22+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-06T18:09:22+00:00</published>
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<id>8cc271516d6547bf88addbdfd5c3e2814ccfdaf1</id>
<content type='text'>
This reverts commit 05d60f4fef5fb7377ed1f2f905b48e93926501b3.
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This reverts commit 05d60f4fef5fb7377ed1f2f905b48e93926501b3.
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</entry>
<entry>
<title>Revert "OGL: Use floating point arithmetic to scale the depth value."</title>
<updated>2015-06-06T18:07:49+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-06T18:07:49+00:00</published>
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<id>5650b9e970de0fe8d57d7c7d38519534e9447f8e</id>
<content type='text'>
This reverts commit 05f42f94a0442fef64c994cb78f4d621bb1fc7ff.
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This reverts commit 05f42f94a0442fef64c994cb78f4d621bb1fc7ff.
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</entry>
<entry>
<title>VideoBackends: Allow the viewport to use the full depth range.</title>
<updated>2015-06-06T01:37:46+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-05-24T09:57:02+00:00</published>
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<entry>
<title>OGL: Rewrite POKE_Z with a draw call</title>
<updated>2015-06-02T21:06:41+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-05-29T07:55:45+00:00</published>
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<id>84b13de53813048f6caec80b39c7fb6ad695afc9</id>
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It's now also merged and it should be faster than the glClear way.
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It's now also merged and it should be faster than the glClear way.
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</entry>
<entry>
<title>Merge pull request #2357 from degasus/ogl_efb_poke_merge</title>
<updated>2015-05-26T03:26:39+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-05-26T03:26:39+00:00</published>
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<content type='text'>
ogl: efb poke merge</content>
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ogl: efb poke merge</pre>
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</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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