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<title>dolphin/Source/Core/VideoBackends/OGL/Render.h, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""</title>
<updated>2015-06-06T18:09:22+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-06T18:09:22+00:00</published>
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<id>8cc271516d6547bf88addbdfd5c3e2814ccfdaf1</id>
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This reverts commit 05d60f4fef5fb7377ed1f2f905b48e93926501b3.
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This reverts commit 05d60f4fef5fb7377ed1f2f905b48e93926501b3.
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</entry>
<entry>
<title>Merge pull request #2357 from degasus/ogl_efb_poke_merge</title>
<updated>2015-05-26T03:26:39+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-05-26T03:26:39+00:00</published>
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<id>dad5d8e13d32b9678ef40ce329da371a7f82a779</id>
<content type='text'>
ogl: efb poke merge</content>
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ogl: efb poke merge</pre>
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</entry>
<entry>
<title>Add missing license headers</title>
<updated>2015-05-25T11:11:47+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:32:32+00:00</published>
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</pre>
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</entry>
<entry>
<title>Revert "OGL: Change the depth buffer type to GL_FLOAT."</title>
<updated>2015-05-20T12:22:29+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-05-20T11:48:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=05d60f4fef5fb7377ed1f2f905b48e93926501b3'/>
<id>05d60f4fef5fb7377ed1f2f905b48e93926501b3</id>
<content type='text'>
This reverts commit 4b2e04b862ef0e5166f1c855148a44bc7c88f381.
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This reverts commit 4b2e04b862ef0e5166f1c855148a44bc7c88f381.
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</entry>
<entry>
<title>OGL: reimplement poke-color</title>
<updated>2015-05-20T09:05:31+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-05-01T15:47:52+00:00</published>
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<id>d91d93505710aaef711a2cbb1b3ca6b8cee66cfa</id>
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</pre>
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</entry>
<entry>
<title>OGL: Change the depth buffer type to GL_FLOAT.</title>
<updated>2015-05-08T12:29:29+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-05-06T19:31:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=4b2e04b862ef0e5166f1c855148a44bc7c88f381'/>
<id>4b2e04b862ef0e5166f1c855148a44bc7c88f381</id>
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</pre>
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</entry>
<entry>
<title>TextureCache: load all mipmap levels from custom textures</title>
<updated>2015-03-01T23:09:09+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-03-01T12:04:48+00:00</published>
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<id>35373c5185d586602a44c51544f85fb6acde10f1</id>
<content type='text'>
This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
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<pre>
This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
</pre>
</div>
</content>
</entry>
<entry>
<title>OGL: disable driver warnings fetch</title>
<updated>2014-12-28T21:31:24+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-12-28T20:46:00+00:00</published>
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<id>1ed41672f50c9cfe7aa4ab5aa3b73f7e41029124</id>
<content type='text'>
This did give a decent slowdown on some drivers.
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This did give a decent slowdown on some drivers.
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</entry>
<entry>
<title>OGL: Support stereoscopic XFB blit to screen.</title>
<updated>2014-12-24T16:22:23+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-20T16:10:58+00:00</published>
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<id>a9364cd5dbaee3d6b747e3dfecebaf789883f3c4</id>
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</pre>
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</entry>
<entry>
<title>VideoCommon: merge debug test generators</title>
<updated>2014-12-20T12:06:29+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-12-20T12:02:00+00:00</published>
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</pre>
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