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<title>dolphin/Source/Core/VideoBackends/OGL/StreamBuffer.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</entry>
<entry>
<title>Minor consistency changes</title>
<updated>2015-01-12T20:18:18+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>S.Vascellaro@gmail.com</email>
</author>
<published>2015-01-11T05:17:29+00:00</published>
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Mostly small changes, like capitalization and spelling
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Mostly small changes, like capitalization and spelling
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</entry>
<entry>
<title>Rename Log2 and add IsPow2 to MathUtils for future use</title>
<updated>2014-09-09T03:15:45+00:00</updated>
<author>
<name>Fiora</name>
<email>fioraaeterna@gmail.com</email>
</author>
<published>2014-08-24T18:03:07+00:00</published>
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Also remove unused pow2/pow2f functions.
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Also remove unused pow2/pow2f functions.
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</entry>
<entry>
<title>Work around Intel's failings with with buffer_storage</title>
<updated>2014-09-05T00:03:49+00:00</updated>
<author>
<name>Sonicadvance1</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-09-04T23:03:53+00:00</published>
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</entry>
<entry>
<title>OGL: Fix brace and body placements</title>
<updated>2014-08-15T18:12:29+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-15T18:09:53+00:00</published>
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Also got rid of void argument specifiers. These are a carryover from C.
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Also got rid of void argument specifiers. These are a carryover from C.
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</entry>
<entry>
<title>Change the comments to be more detailed.</title>
<updated>2014-07-04T12:00:49+00:00</updated>
<author>
<name>Justin Chadwick</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2014-07-04T12:00:49+00:00</published>
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</entry>
<entry>
<title>Place pinned memory as top priority</title>
<updated>2014-07-04T00:35:13+00:00</updated>
<author>
<name>Justin Chadwick</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2014-07-04T00:35:13+00:00</published>
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</entry>
<entry>
<title>OGL-StreamBuffer: replace size_t with u32</title>
<updated>2014-06-05T11:33:50+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-06-05T09:51:05+00:00</published>
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Yes, this matters.
We align our buffer all the the time which needs a division. u64 divisions are just so slow.
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Yes, this matters.
We align our buffer all the the time which needs a division. u64 divisions are just so slow.
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<entry>
<title>OGL-StreamBuffer: move alignment to caller</title>
<updated>2014-06-05T11:32:13+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-06-05T09:25:57+00:00</published>
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Only the caller know if alignment is needed at all, so it can be skipped now.
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Only the caller know if alignment is needed at all, so it can be skipped now.
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<entry>
<title>OGL-StreamBuffer: make the SLOT calculation much easier</title>
<updated>2014-06-05T11:32:13+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-06-05T09:06:41+00:00</published>
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The size of the buffer is now power of 2, so we can use a shift instead of a division.
This was at about 2% of the global CPU usage.
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The size of the buffer is now power of 2, so we can use a shift instead of a division.
This was at about 2% of the global CPU usage.
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