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<title>dolphin/Source/Core/VideoBackends/OGL/TextureCache.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Copy all layers of textures with CopyRectangleFromTexture</title>
<updated>2016-02-14T20:17:06+00:00</updated>
<author>
<name>mimimi085181</name>
<email>mimimi085181@gmail.com</email>
</author>
<published>2016-02-14T16:13:07+00:00</published>
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<entry>
<title>TextureCache, fix an incorrect assert.</title>
<updated>2015-12-29T01:25:31+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-12-29T01:25:31+00:00</published>
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<entry>
<title>ShaderGeneration: Get rid of static buffers</title>
<updated>2015-12-26T22:01:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-26T21:00:23+00:00</published>
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<entry>
<title>StreamBuffer: Make factory function return a std::unique_ptr</title>
<updated>2015-12-21T15:21:38+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
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<published>2015-12-21T15:15:17+00:00</published>
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<entry>
<title>Make sure not to use a GL texture buffer past the max size.</title>
<updated>2015-11-30T07:18:03+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-11-30T07:16:26+00:00</published>
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The spec says that vendors can set the max texture size to be 65KB and we want 1MB.
Check the maximum supported and drop to the max if it is less than 1MB
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The spec says that vendors can set the max texture size to be 65KB and we want 1MB.
Check the maximum supported and drop to the max if it is less than 1MB
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</entry>
<entry>
<title>TextureCache: Rewrite EFB Copy control flow</title>
<updated>2015-11-15T11:02:41+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-10-29T17:08:04+00:00</published>
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<entry>
<title>TextureCache: Split efb2ram from efb2tex</title>
<updated>2015-11-15T10:59:52+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-10-29T16:48:35+00:00</published>
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<entry>
<title>OGL-TextureConverter: Keep care about the global state ifself</title>
<updated>2015-11-15T10:59:52+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-10-29T07:45:17+00:00</published>
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<entry>
<title>OGL: Remove TCache::Entry usage in TextureConverter</title>
<updated>2015-11-15T10:59:52+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-10-29T07:42:30+00:00</published>
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<entry>
<title>Fix building with PCH disabled.</title>
<updated>2015-09-28T16:51:08+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2015-09-28T15:57:16+00:00</published>
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