<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoBackends/OGL/TextureConverter.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>OGL: Always use sampler objects.</title>
<updated>2015-05-29T12:03:03+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-05-28T22:53:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c4fc141ced900bfa73b06155e5e566df131e2f67'/>
<id>c4fc141ced900bfa73b06155e5e566df131e2f67</id>
<content type='text'>
We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere.
</pre>
</div>
</content>
</entry>
<entry>
<title>OGL: use GL_TEXTURE* constants</title>
<updated>2015-05-27T13:05:49+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-25T13:14:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=285ac34bf3bada1737dd1e0a2f30af575435828e'/>
<id>285ac34bf3bada1737dd1e0a2f30af575435828e</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=30ebb2459eb97ba544547183854775df8460b475'/>
<id>30ebb2459eb97ba544547183854775df8460b475</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cefcb0ace9d363b3679b4e93bcc9ec05f1e5f4f8'/>
<id>cefcb0ace9d363b3679b4e93bcc9ec05f1e5f4f8</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Silence -Wunused-variable warning.</title>
<updated>2015-01-28T18:09:07+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2015-01-28T18:09:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5203c4ef7bd9e74ac714e664b1b278714b0720c2'/>
<id>5203c4ef7bd9e74ac714e664b1b278714b0720c2</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Make sure EFB2RAM buffer is wide enough for new coordinate system.</title>
<updated>2015-01-26T07:32:32+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2015-01-26T07:32:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9dbb9bf3b558416dd2c7c61766ec9ce5e841a510'/>
<id>9dbb9bf3b558416dd2c7c61766ec9ce5e841a510</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix OpenGL coordinate computation.</title>
<updated>2015-01-26T05:38:30+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2015-01-26T05:38:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1ee09ced0af722d3c7394560a7afdb94c92a0c05'/>
<id>1ee09ced0af722d3c7394560a7afdb94c92a0c05</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>OGL: Ensure a VAO is bound for all attributeless.</title>
<updated>2014-12-11T17:42:49+00:00</updated>
<author>
<name>Unknown W. Brackets</name>
<email>checkins@unknownbrackets.org</email>
</author>
<published>2014-12-11T17:42:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=029f8c3c3f065de723a1a334f70d2882208b7cdf'/>
<id>029f8c3c3f065de723a1a334f70d2882208b7cdf</id>
<content type='text'>
Unfortunately, some of these cases are not well tested, because I don't
know how to reproduce them.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Unfortunately, some of these cases are not well tested, because I don't
know how to reproduce them.
</pre>
</div>
</content>
</entry>
<entry>
<title>FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.</title>
<updated>2014-12-04T23:36:10+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-04T13:59:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=42bb48bd460d0ee1e11691b4de9aeab9510a43fa'/>
<id>42bb48bd460d0ee1e11691b4de9aeab9510a43fa</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #1439 from Armada651/ogl-stereo-3d</title>
<updated>2014-11-28T17:45:38+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-11-28T17:45:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ce059769f6bf13118366f77fea926727efcf4510'/>
<id>ce059769f6bf13118366f77fea926727efcf4510</id>
<content type='text'>
OGL: Stereoscopic 3D Support</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
OGL: Stereoscopic 3D Support</pre>
</div>
</content>
</entry>
</feed>
