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<title>dolphin/Source/Core/VideoBackends/OGL/VertexManager.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>normalize common filenames in VideoBackends/OGL</title>
<updated>2021-01-27T22:29:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2020-09-15T12:00:24+00:00</published>
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</entry>
<entry>
<title>Move most backend functionality to VideoCommon</title>
<updated>2019-02-19T06:57:54+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-02-15T01:59:50+00:00</published>
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</entry>
<entry>
<title>Use main buffers for utility draws</title>
<updated>2018-12-04T07:37:25+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-11-27T07:16:53+00:00</published>
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</entry>
<entry>
<title>VideoBackends: Add AbstractShader and AbstractPipeline classes</title>
<updated>2018-02-22T12:02:34+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-09-08T09:42:56+00:00</published>
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</entry>
<entry>
<title>OGL/VertexManager: Make vertex and index buffer handles private</title>
<updated>2017-09-03T00:51:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2017-09-02T22:05:49+00:00</published>
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These are only ever read, but not written to outside of the VertexManager class.
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These are only ever read, but not written to outside of the VertexManager class.
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</entry>
<entry>
<title>NativeVertexFormat: Drop unused virtual method SetupVertexPointers</title>
<updated>2017-07-30T07:43:59+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-07-03T10:18:27+00:00</published>
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</entry>
<entry>
<title>OGL: Uber shader support</title>
<updated>2017-07-30T07:43:59+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-07-20T05:25:29+00:00</published>
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</entry>
<entry>
<title>VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr</title>
<updated>2017-02-18T08:16:24+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2017-02-18T08:14:30+00:00</published>
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Much safer as opposed to just returning raw allocated memory.
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Much safer as opposed to just returning raw allocated memory.
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</entry>
<entry>
<title>ShaderGenCommon: Remove unnecessary includes</title>
<updated>2017-02-01T17:19:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2017-02-01T15:56:13+00:00</published>
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</entry>
<entry>
<title>VideoCommon: Make dst_alpha state implicit.</title>
<updated>2017-01-04T19:02:31+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-12-28T00:37:41+00:00</published>
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