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<title>dolphin/Source/Core/VideoBackends/OGL/VideoBackend.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>VideoBackend: Rename GetName to GetConfigName</title>
<updated>2025-10-14T00:38:20+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2025-09-23T21:42:59+00:00</published>
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<id>5b4df5ae98494a74e954b7866df1eb4384a81641</id>
<content type='text'>
Make the function name more explicit and a better match for
GetDisplayName.

Change NAME to CONFIG_NAME while I'm at it.
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<pre>
Make the function name more explicit and a better match for
GetDisplayName.

Change NAME to CONFIG_NAME while I'm at it.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: Pass WindowSystemInfo to InitBackendInfo</title>
<updated>2023-06-09T05:07:39+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-03-26T00:16:53+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Make default graphics backend not show up as empty</title>
<updated>2020-09-06T10:56:45+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-09-06T10:56:45+00:00</published>
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<id>6eefc3c524a8530a3cb24b5c797288e156bec1db</id>
<content type='text'>
Fixes https://bugs.dolphin-emu.org/issues/12245.

I considered making a change to DolphinQt instead of
the core, but then additional effort would've been
required to add the same fix to the Android GUI once
we start using the new config system there.
</content>
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<pre>
Fixes https://bugs.dolphin-emu.org/issues/12245.

I considered making a change to DolphinQt instead of
the core, but then additional effort would've been
required to add the same fix to the Android GUI once
we start using the new config system there.
</pre>
</div>
</content>
</entry>
<entry>
<title>GLContext: Remove global context pointer</title>
<updated>2018-10-20T11:11:34+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-10-03T13:03:26+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>VideoBackends: Pass window system info from host on creation</title>
<updated>2018-10-20T11:11:34+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-10-03T13:03:22+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>Drop Host_GetRenderSurface and pass display to backend</title>
<updated>2018-10-20T11:11:34+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-10-03T13:03:13+00:00</published>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>VideoBackend: Remove PeekMessages method</title>
<updated>2018-01-27T03:53:55+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-01-26T05:12:26+00:00</published>
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<id>c790077c139dad43586a87d8080b4b9107167930</id>
<content type='text'>
The video thread and backend no longer create any windows, therefore
there will never be any messages dispatched to their thread.
</content>
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<pre>
The video thread and backend no longer create any windows, therefore
there will never be any messages dispatched to their thread.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods</title>
<updated>2018-01-27T03:53:55+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-01-26T05:09:07+00:00</published>
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<id>d96e8c9d76389411e4b17f0b7b5c4fdb0f0977f8</id>
<content type='text'>
Also allows the work previously done in Prepare to return a failure
status.
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Also allows the work previously done in Prepare to return a failure
status.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends: Move max texture size to VideoConfig</title>
<updated>2017-03-09T14:04:13+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-03-09T14:01:23+00:00</published>
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<id>2cd240af0d261d4600e273badd912570a5a09a19</id>
<content type='text'>
This stops the virtual method call from within the Renderer constructor.

The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
</content>
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<pre>
This stops the virtual method call from within the Renderer constructor.

The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
</pre>
</div>
</content>
</entry>
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